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QCF Design Community • View topic - The Fighter
Page 6 of 8

Re: The Fighter

PostPosted: Thu Dec 08, 2011 12:17 pm
by The Avatar
Hmm... I didn't mean exactly equal, I meant you shouldn't always play class "x" because it is better than everything else.

Re: The Fighter

PostPosted: Fri Dec 09, 2011 5:16 pm
by pRaz

Re: The Fighter

PostPosted: Fri Dec 09, 2011 11:41 pm
by dislekcia
That's an interesting point about balance actually: You don't want equal in everything, you simply want to avoid better in everything. Yes, every class does things better than the fighter, but that's kinda the point to the class: It has to work like that in order to be a baseline. We really can't do anything else to him without upsetting that comparison scale.

Also, while certain items may work better for other classes, it's really only the Fighter (and the Tinker, now - Funny that people like the Tinker) that can make use of pretty much anything you find in a dungeon. A good Fighter player should never be disappointed in a dungeon run, they're playing the king of generalists, after all.

Re: The Fighter

PostPosted: Sat Dec 10, 2011 12:52 am
by JonahHollow
You're admantant about changing the fighter, which didn't actually really bother me, but do you plan on trying to balance out the monk later on?

Re: The Fighter

PostPosted: Sat Dec 10, 2011 1:06 am
by TigerKnee

Re: The Fighter

PostPosted: Sat Dec 10, 2011 1:25 am
by The Avatar
Hmm... TigerKnee has a point. Why wouldn't you want 10% damage and a death protection, for example. Fighter is a good baseline, but I think you should make him more inclined to fighting. Something like +20% damage. I think as thief as the baseline, because it is okay at everything, but great at nothing.

Re: The Fighter

PostPosted: Sat Dec 10, 2011 3:13 am
by Zaratustra
I like a bonus to attack. Alternatively, a suggestion for Pit Dog:
- Starts with 1 layer of death protection, using death protection recovers HP/MP to 50%
A rather minor bonus that only has strategical value to more advanced player.

Re: The Fighter

PostPosted: Sat Dec 10, 2011 3:18 am
by The Avatar
Restating my point: Fighters should be good a fighting. Thieves are a better baseline, because they are good at all, but great at nothing.

Re: The Fighter

PostPosted: Sat Dec 10, 2011 3:28 am
by Darvin

Re: The Fighter

PostPosted: Sat Dec 10, 2011 5:40 pm
by pRaz