pRaz wrote:At the point I'm at in the game (just now playing more of the "Hard" level dungeons) Monks actually don't seem underpowered to me at all. A Halfling Monk with the Tri-Sword is quite good, and becomes flat-out ridiculous if Taurog is generated. Making the "baseline" Monk more powerful would make a well-prepared or lucky Monk TOO powerful.
By the end of the game, monks will become underpowered because their defenses will cap at 65%, and because there will be lots of monsters with weakening/lower resists/corrosion.
Taurog becomes less powerful because you can't rely on physical strength alone, and because he will be clogging up your inventory with his items.
I'd also really love some changes to Mystera. She is useless in most of the situations.