So how is the new wizard treating everybody?

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So how is the new wizard treating everybody?

Postby Sidestepper on Wed Dec 07, 2011 6:30 am

I've always considered the wizard to be one of the weakest classes, but I am wondering if his new inventory management powers might change that. I think that for purist runs, he's actually even weaker than ever, but for highly prepped runs, there are probably some amazing combos we can pull off.

Anyone done anything broken with him yet?
Last edited by Sidestepper on Wed Dec 07, 2011 6:47 am, edited 2 times in total.
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Re: So how is the new wizard treating everybody?

Postby Crawly McCrawlsa on Wed Dec 07, 2011 6:33 am

Well, I always thought he was weak in alpha, but in beta he spawns an extra fireball glyph, which makes purist runs a LOT easier for him. Being able to carry lots of sexy weapons and armor and patches in addition to having all those tiny glyphs works out really well too. I think he is still one of the weaker classes, but he has a ton of cool stuff he can do now that makes him feel good enough for the time being.
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Re: So how is the new wizard treating everybody?

Postby Alweth on Wed Dec 07, 2011 7:04 am

On Complicated Tasks, part 5? Not so well.
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Re: So how is the new wizard treating everybody?

Postby Crawly McCrawlsa on Wed Dec 07, 2011 7:10 am

Alweth wrote:On Complicated Tasks, part 5? Not so well.

Haha well, that's kinda a difficult quest. And the quest is there purposely because they thought it would be obnoxious.
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Re: So how is the new wizard treating everybody?

Postby Darvin on Wed Dec 07, 2011 8:01 am

but in beta he spawns an extra fireball glyph, which makes purist runs a LOT easier for him

I disagree; unless you're playing a level which is littered with status-ailment or physical-resist enemies there is nothing special about the BURNDAYRAZ glyph. I'd much rather have extra chances for different glyphs to better suit my situation than I would to have two BURNDAYRAZ glyphs on the field.

Once you bring preparations into the mix, this is just a straight nerf. While that was fully justifiable for the thief, I don't feel that is the case for the wziard.


As for new wizard, I have to say it's an improvement but it still doesn't change the fact that a poor run of glyphs is actually pretty damn common, and most of the time you'll only be using 1-2 glyphs for the boss battle anyways. The ability to carry more glyphs matters little if you don't find any useful glyphs to begin with, which is a bigger issue than carrying capacity.
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Re: So how is the new wizard treating everybody?

Postby TigerKnee on Wed Dec 07, 2011 8:19 am

Much closer to alpha functionality, still not strong per say (-25% physical damage hurts!) but it's not Fighter.
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Re: So how is the new wizard treating everybody?

Postby The Avatar on Wed Dec 07, 2011 12:12 pm

Yeah, it's pretty awful, but it could be MUCH worse. It just can't get enough damage from spells and it has an attack penalty. If any class has an attack penalty, it should be bloodmage, cause they get a LOT more fireball damage than wizards.

I had one incredible wizard who could shoot 1080 damage in fireballs. Gnome, find JJ for three boost manas (+12) and Chaos Avatar. Had 11 potions (Keg of Mana) and 25 mana.
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Re: So how is the new wizard treating everybody?

Postby Darvin on Thu Dec 08, 2011 2:52 am

I personally find the best wizard is a human wizard who uses HALPMEH. The HALPMEH glyph gets the best relative discount of any glyph for the wizard (except BYSSEPS, but that's not repeatable), and the human racial bonus helps counter-act the wizard's class penalty. He's actually pretty decent in the melee if you prepare a shield and dragonshield.
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Re: So how is the new wizard treating everybody?

Postby The Avatar on Thu Dec 08, 2011 3:18 am

Hmm... Never tried that. I still don't think it shapes up to the JJ gnome wizard, but I might be wrong.
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Re: So how is the new wizard treating everybody?

Postby TigerKnee on Thu Dec 08, 2011 3:27 am

Someone did post calculations once. Byssepp + Halpmeh (or maybe just Helpmeh alone!) tends to far outdamage Fireball Wizard, considering how many items support physicals and not magic. This is made even better now since the Wizard can now pick up more items.

Sort of makes me wonder what happens if we change the ability to something like

"-2 MP cost for glyphs that costs 5 or more MP"

Because having a Wizard's general best strategy to beat someone with unlimited blade works is funny.
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