by Troggle on Sat Dec 10, 2011 6:05 am
Ha. Nice limerick.
It took me a while to realize that you can't steal more life than you deal damage (although in retrospect that makes perfect sense.) The predictions are kind of wonky and can be a bit frustrating, but other that I'm quite happy with the new update. Vampires seem much more balanced than the alpha version. They are perhaps a bit weak without dracul, and could do with some form of spell casting, imho.
The health regen feels good. Exploring works for low levels, then slaughtering low level monsters and drinking their blood for more hp during the boss fight is fun. (Especially when you find dracul early and get +70 lifesteal or something ridiculous.) Would it make sense to give the vampire a similar mana regen ability? Perhaps +1 mana per kill like the blue bead, or +1 mana per blood pool. He'd still be a lame caster, but at least I wouldn't end up converting pretty much every glyph on sight.
The pactmaker's new boon's interesting. I'll definitely be using it to get enough piety for some last minute conversions or an extra boon or two to take on the boss. +50 is quite a boost in piety, and -25max piety's a very cheap loss for essentially two desecration. I mean, compare getting the boon to desecrating GG and JJ.