q 3 wrote:On a marginally related note, the combat predictor is still quite inaccurate when you have lifesteal. This could well be too difficult to implement to be worth it, but I would be very happy if the yellow ticks on your HP bar would more accurately take lifesteal into account. Right now it bases its estimate of the number of hits you can take on enemy damage - lifesteal, but because lifesteal doesn't (usually) occur until after the enemy strikes, once your total HP is equal to or less than the enemy's damage, you can no longer take a hit without dying. Basically what I'm saying is right now, the combat prediction looks like this, when it would be more accurate if it looked like this, because in reality I can only take one hit from that snake; the second blow will kill me before my lifesteal can take effect. This makes the combat predictor a lot less useful when you're using lifesteal.
The health bar has a lot more states now than when the beta started. This is something that's going to be shown in the interface reboot - working on showing damage you'll take vs health you'll steal vs health you've got overhealed, etc. I just don't have enough graphical differentiation to show that to you in a non-hideous way right now. Sorry.
At the moment lifesteal combat is a bit of an artform... Also, are you SURE Vamps can't use blood power?