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QCF Design Community • View topic - OMG Vampires <3
Page 6 of 7

Re: OMG Vampires <3

PostPosted: Mon Dec 12, 2011 6:44 am
by Crawly McCrawlsa
You don't like the TT paladin? Posion + Dodging + Bonus exp is ftw.

Re: OMG Vampires <3

PostPosted: Mon Dec 12, 2011 8:19 am
by Darvin
Tikki Tooki isn't a bad consolation prize for the Paladin, and is about on the same lines as Dracul in the current build. However, the Glowing Guardian offers so many nice benefits and the paladin gets to completely ignore his steep tradeoffs which are based off of horrific piety loss for infractions and a game-ending punishment.

Re: OMG Vampires <3

PostPosted: Mon Dec 12, 2011 8:42 am
by TigerKnee
I might be wrong but I think GG's penalty for killing lower levelled people might now be lessened (-2 instead of whatever it was before)

My memory may be playing tricks on me though. Either way I suppose GG Paladin still allows you to do stuff like hold Poisoned and Vampiric Daggers which is nice.

Re: OMG Vampires <3

PostPosted: Mon Dec 12, 2011 9:34 am
by dislekcia

Re: OMG Vampires <3

PostPosted: Mon Dec 12, 2011 12:11 pm
by The Avatar
Tiki's poison boon is incredible! I had a CYDSTEPPing rogue who grabbed it and converted out before challenging The Avatar, and I absolutely crushed him. Not even close.

Re: OMG Vampires <3

PostPosted: Mon Dec 12, 2011 4:53 pm
by subanark

Re: OMG Vampires <3

PostPosted: Mon Dec 12, 2011 6:14 pm
by Gorgon
The problem of mage plate is that it lowers your damage bonus by 5% every time you level up, so at lvl 10 you will have -15% attack bonus (assuming you didn't get extra attack bonus from the tower), so it's generally more useful for mage classes.

Also, mage plate is not necessary. You can get 10 potions as a gnome warlord, bring a sensation stone and a conversion seal and buy a keg of mana, so you will have around 17 potions. If you transform 3 of them into MP with JJ, you can get 25 MP, enough to get 10 MP per potion.

With your 14 potions, plus 2 protections from your initial 25 MP, plus 1 protection you can get before you start fighting, it's possible to get 17 protections. Assuming you have 40 base damage and 90% bonus from the warlord's abilities (76 damage), it's possible to deal 1292 damage to a boss without physical resist, if you didn't buy the berserker blade and didn't drink health potions.

Re: OMG Vampires <3

PostPosted: Mon Dec 12, 2011 9:13 pm
by The Avatar
Yeah, JJ's boon cleans the house for gnomes. I better try a vicious with that...

Re: OMG Vampires <3

PostPosted: Mon Dec 12, 2011 10:59 pm
by pRaz

Re: OMG Vampires <3

PostPosted: Mon Dec 12, 2011 11:26 pm
by The Avatar
Paladins cannot lose piety, so GG penalties are nullified. And believe me, Enlightenment, Potions, and protections go very far.

Also, GG and Dracul are always the gods to go with, unless under certain strange circumstances, but GG is better if you have a way of sustaining yourself without potions (CYDSTEPP, HALPMEH, Double regen, etc.) but if you don't you usually want to convert out of him after humility, absolution, and possibly enlightenment.