Considering you're not likely to unlock Goblins until well into the game, their Conversion bonus seems particularly clunky, since it's really only very useful in extreme fringe situations or in the early part of easier dungeons to get a quick advantage. Isn't there something better (and more in-character) for them? Like maybe...
- 120 CP for 5% chance of Poison.
- 120 CP for 5% dodge chance.
- 80 CP to remove, in order of priority, Poison, Mana Burn, Weakness, Corrosion (they regenerate like miniature trolls?)
Or modify the existing ability to be 120 CP for an extra +1 XP per kill, stacking (probably too powerful, maybe 200 CP instead)
I love the portraits for the lil' guys, but I never feel like using one unless I'm challenging myself.