Re: Vamp Revamp
Posted: Wed Dec 14, 2011 1:23 am
I don't think mana regen would make any glyph a "must have" for Vampires (possibly excepting BLUDTOPOWA, but not much more than it's a must have for any spellcaster, and certainly not to the extent that it'd be worth scumming for unless you're even more into tedious min-maxing than I am). HALPMEH, as noted, pisses off Dracul, who would remain one of the Vampire's best deities. BURNDAYRAZ would be much more important for dealing with heavy hitting and high phys resist monsters. GETINDARE and WEYTWUT would both be incredibly helpful. BICEPS would probably be more beneficial for Vampires than for any other class, since as noted above your actual damage dealt imposes a hard cap on your lifesteal ability. Even APHEELSIK could be very handy in certain situations, especially at low levels.
More importantly, I think, mana regen would make it possible for Vampires to actually benefit from other deities. JJ in particular would be very nice for his +HP boon and Chaos Avatar's conversion points and monster resist reduction, but only if you actually have mana to spend on WEYTWUT. Despite lacking resistances, Binlor would allow Vampires to reduce monster resistances, or (along with Mystera) build up piety so you can actually take advantage of Pactmaker, or convert to Tikki Tooki and get poison attack and dodge (not to mention his potions, which a Vampire would generally prefer over health potions), or Earthmother to take advantage of her fixed damage reduction (which lets you get around the 0% cap on normal resistances) and then immediately convert out, or occasionally even Glowing Guardian for Humility and another immediate conversion.
Permanent first strike, on the other hand, would reduce the number of relevant options and make every Vampire runthrough that much more identical to the last one. Although I do hope that the Dancing Sword is reintroduced at some point...
More importantly, I think, mana regen would make it possible for Vampires to actually benefit from other deities. JJ in particular would be very nice for his +HP boon and Chaos Avatar's conversion points and monster resist reduction, but only if you actually have mana to spend on WEYTWUT. Despite lacking resistances, Binlor would allow Vampires to reduce monster resistances, or (along with Mystera) build up piety so you can actually take advantage of Pactmaker, or convert to Tikki Tooki and get poison attack and dodge (not to mention his potions, which a Vampire would generally prefer over health potions), or Earthmother to take advantage of her fixed damage reduction (which lets you get around the 0% cap on normal resistances) and then immediately convert out, or occasionally even Glowing Guardian for Humility and another immediate conversion.
Permanent first strike, on the other hand, would reduce the number of relevant options and make every Vampire runthrough that much more identical to the last one. Although I do hope that the Dancing Sword is reintroduced at some point...