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Troubling Times pt 1
Posted:
Fri Dec 16, 2011 1:28 pm
by GoatBot
Re: Troubling Times pt 1
Posted:
Fri Dec 16, 2011 5:40 pm
by Gorgon
Finally, the monks got some rebalancing
Re: Troubling Times pt 1
Posted:
Fri Dec 16, 2011 5:41 pm
by TigerKnee
Well, I only looked at the changelog because I got to go but...
Whoo, Gorgons and the Naga Myrmidom from Warcraft 3.
Wait, that's the half-dragon.
I don't see any changes on Vampires though. Do they still... suck?
Cool, they upped the Monk's resistance like I suggested. I don't know if 75% is enough to make them good though but I'll take it for now, I guess?
Also, some pruning eh? I wonder what's going to be removed.
Re: Troubling Times pt 1
Posted:
Fri Dec 16, 2011 5:43 pm
by The Avatar
Probably some dungeons and quests. Slime pits?
Re: Troubling Times pt 1
Posted:
Fri Dec 16, 2011 5:45 pm
by Gorgon
Vampires still suck...
Having 75% resistances is enough for the monk. It means you will receive only 1/4 damage.
Re: Troubling Times pt 1
Posted:
Fri Dec 16, 2011 5:53 pm
by TigerKnee
Re: Troubling Times pt 1
Posted:
Fri Dec 16, 2011 5:56 pm
by The Avatar
Well, he looks like a doofus...
Plus, all dungeons have at least one approachable target for him.
3 classes in NAGA CITY or DRAGON ISLES! I thought they wanted people to play test the classes! Any luck with even 2 in naga city?
Re: Troubling Times pt 1
Posted:
Fri Dec 16, 2011 7:42 pm
by Gorgon
Has anyone tested the monster classes? I don't think I'll be able to unlock them so soon
Re: Troubling Times pt 1
Posted:
Fri Dec 16, 2011 7:47 pm
by The Avatar
I have 2 wins on dragon isles (Rogue, Berserker), but I can't figure out what to do for my final one... Anyone have strategies?
Haven't gotten 2 at naga city. That dungeon is cheap.
Man these monster classes better be good , cause I'm not happy about blowing 10,000 on my rogues. Not Happy.
Re: Troubling Times pt 1
Posted:
Fri Dec 16, 2011 7:56 pm
by Gorgon
How about warlord? You could use the JJ warlord strategy described
here