HALPMEH and BURNDERAYZ

All things Desktop Dungeons

Re: HALPMEH and BURNDERAYZ

Postby The Avatar on Mon Dec 19, 2011 5:01 pm

Any class that can beat every dungeon (excluding Gaan-Telet) by finding 1 glyph is too powerful...
JakshdfFiha$#jaigb532i97fbnPKASN*@)sdjbau9a0)f+,Ahghs*hr)sk_sabdh^ujsbUA3{mvio/~dgffdsT^klndf,#ikon%(d

I speak chaos.
User avatar
The Avatar
 
Posts: 4453
Joined: Mon Sep 12, 2011 8:52 pm
Location: Demonic Library

Re: HALPMEH and BURNDERAYZ

Postby gjaustin on Mon Dec 19, 2011 8:16 pm

The Avatar wrote:Any class that can beat every dungeon (excluding Gaan-Telet) by finding 1 glyph is too powerful...


But my point is that it isn't too powerful if you don't scum for CYDSTEPP. Dwarf Rogue is very good, but not overpowered. If you play something like an Orc Rogue, you're basically deciding to lose unless you find the glyph.

In terms of fixes, I was thinking that Mystera's Glyph Magnet boon should be changed to spawn a new CYDSTEPP. It would make Mystera useful and help deal with scumming.
gjaustin
 
Posts: 1113
Joined: Mon Aug 29, 2011 1:29 am

Re: HALPMEH and BURNDERAYZ

Postby The Avatar on Mon Dec 19, 2011 8:24 pm

Not CYDSTEPP specifically. Make her on worship pull all glyphs, and make glyph magnet spawn a no conversion point glyph that's new. And I agree they aren't overpowered with out it. They just need their synergy decreased with it. That's why I suggested giving less attack bonus and more hp per level.
JakshdfFiha$#jaigb532i97fbnPKASN*@)sdjbau9a0)f+,Ahghs*hr)sk_sabdh^ujsbUA3{mvio/~dgffdsT^klndf,#ikon%(d

I speak chaos.
User avatar
The Avatar
 
Posts: 4453
Joined: Mon Sep 12, 2011 8:52 pm
Location: Demonic Library

Previous

Return to Desktop Dungeons

Who is online

Users browsing this forum: Google [Bot], Yahoo [Bot] and 2 guests