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QCF Design Community • View topic - HALPMEH and BURNDERAYZ
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Re: HALPMEH and BURNDERAYZ

PostPosted: Sun Dec 18, 2011 12:02 am
by The Avatar
How about they start with every glyph in the map?

Re: HALPMEH and BURNDERAYZ

PostPosted: Sun Dec 18, 2011 1:25 am
by Darvin
That would be... a lot of conversion points:

BURNDAYRAZ
PISORF
WEYTWUT
WONAFYT
BYSSEPS
GETINDARE
CYDSTEPP
HALPMEH
APHEELSIK
BLUDTUPOWA

As I've said before, just change them so they're not creating a duplicate BURNDAYRAZ but instead a unique 6th glyph. The class is on the weaker end of the spectrum, but it's no fighter.

Re: HALPMEH and BURNDERAYZ

PostPosted: Sun Dec 18, 2011 3:19 am
by TigerKnee
Just thought of 2 more balance issues from halving fireballs effect/mp

1) Works a lot less effective on Blink enemies. The chances of them flying off to unexplored area is higher when you have to fireball them twice as much.

2) Completely ineffective against Counters Fireball, but then again I don't think even the current Fireball works against those.

Speaking for which, that is a very stupid ability and might as well read "Screw Fireball based characters" because they usually come with side effects as well like Mana Burn.

Re: HALPMEH and BURNDERAYZ

PostPosted: Sun Dec 18, 2011 3:33 am
by Alweth

Re: HALPMEH and BURNDERAYZ

PostPosted: Sun Dec 18, 2011 4:23 am
by The Avatar
Yeah, counter fireball is CHEAP! They should counter your fireball with their fireball doing 4 per level, and no effects.

Re: HALPMEH and BURNDERAYZ

PostPosted: Sun Dec 18, 2011 6:57 pm
by Crawly McCrawlsa
can I get a magnet halpmeh or magnet cydstepp plz? ty devs for saving me hours and hours of pointless scumming.

Re: HALPMEH and BURNDERAYZ

PostPosted: Sun Dec 18, 2011 7:14 pm
by The Avatar
Magnet: Advanced. Pulls a CYDSTEPP, HALPMEH, APHEELSIK, or BLUDTUPOWA glyph into the player's inventory. The one problem is, no matter what, we will always be scumming for some glyph. I suggest you add a glyph locker that, if you use one of the glyphs, guarantees it will spawn on the map. Not straight to your inventory for cheap power leveling, bout on the map at least... pleeeeeeease.

Re: HALPMEH and BURNDERAYZ

PostPosted: Sun Dec 18, 2011 10:53 pm
by q 3
Third tier glyphs never spawn on the dungeon floor; the only way for other classes to obtain them is by buying them at a special shop. This shop always spawns (once unlocked) and carries all four glyphs (once you've unlocked the relevant class). You can only buy one of the glyphs, though, before the shop disappears. This would both eliminate CYDSTEPP/HALPMEH/BLUDTOPOWA scumming, and disable overpowered combos like CYDSTEPP/BLUDTOPOWA and HALPMEH/BLUDTOPOWA (except for classes that start with those glyphs).

Re: HALPMEH and BURNDERAYZ

PostPosted: Mon Dec 19, 2011 1:43 am
by The Avatar
Yes!

Personally, as for rogues and CYDSTEPP, I think rogues just need to be remade. Their performance is so heavily based on it, that they almost can't play without it. I like their concept though. Just raise their hp and lower their damage bonus.

Re: HALPMEH and BURNDERAYZ

PostPosted: Mon Dec 19, 2011 3:00 pm
by gjaustin