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QCF Design Community • View topic - Tri-Swords and Berserker Blades...


Tri-Swords and Berserker Blades...

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Tri-Swords and Berserker Blades...

Postby The Avatar on Sun Dec 18, 2011 10:12 pm

These 2 weapons need to change. Tri-sword is horrendously overpowered as a halfling, and not nearly as effective for everyone else and berserker blade is pretty useless overall. (Although one kinissch-killing rogue did enjoy its +50% bonus)

For the Tri-Sword, let's go back to its original concept: How are you holding this?! I suggest +1 base damage, per level, per open inventory slot, capping at +3 per level.

For the berserker blade, I really can't see mana potions sending you insane. How about something like use to go berserk (+100%) for one attack. Upon regaining your senses, you lose 10% attack boost. Or something else using the berserk concept. Next hit after leveling sends you berserk? Or, since berserkers hate magic, converting a glyph sends you berserk. As the devs posted, they want items to have interesting desicions in them, not be no-brainers. You could choose to save your conversions till the boss and go crazy, or take the bonuses early.

I dunno, they're just a few suggestions...
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Re: Tri-Swords and Berserker Blades...

Postby Gorgon on Sun Dec 18, 2011 10:58 pm

I've already given my suggestion for Wurrlgarbl. Gets 10% damage bonus per mana potion, but caps at 40%.
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Re: Tri-Swords and Berserker Blades...

Postby q 3 on Sun Dec 18, 2011 11:12 pm

Tri-Sword goes back to a fixed +26 base damage, but only when your inventory is empty. While in your inventory, it prevents normal health regeneration.

Each time you level up, Whurrgarbl grants +2 base damage and +10% bonus damage, but also reduces max HP by 5 and max MP by 1.
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Re: Tri-Swords and Berserker Blades...

Postby Lujo on Mon Dec 19, 2011 1:07 am

I almost got pwned by Shifty Brickwork!
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Re: Tri-Swords and Berserker Blades...

Postby The Avatar on Mon Dec 19, 2011 1:47 am

You need them. I get feeling parched all the time, it comes with experience. Heck, I even got it fighting The Avatar in this most recent patch. Believe me, when I first started playing I almost always went through all of them. Then I started using mid-fight level ups, and when you're in a medium dungeon, that usually guarantees feeling parched unless you're a potion reliant character. Also, some combos, like paladin, dragon shield, and GG, can get you feeling parched super easily mid-fight level up or not.

And on the topic of the old Tri-Sword, that would be CHEAP for rogues! First kill is level 5, then convert it and grab CYDSTEPP and it's game over. I basically put up a scaling version that's less extreme.
We made an expansion and it is awesome. Really, you should check it out, especially if you're looking for some extra challenge.

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Re: Tri-Swords and Berserker Blades...

Postby q 3 on Mon Dec 19, 2011 2:40 am

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Re: Tri-Swords and Berserker Blades...

Postby The Avatar on Mon Dec 19, 2011 2:57 am

I guess, but the problem still is it doesn't scale. At later levels, it really won't be that good. It will be level 1 to level, then convert it.
We made an expansion and it is awesome. Really, you should check it out, especially if you're looking for some extra challenge.

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Re: Tri-Swords and Berserker Blades...

Postby jjflash on Fri Dec 23, 2011 4:57 pm

will someone tell me why they cant go back to the original versions?
i...cannot...die...
regards,
The Indomitable
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Re: Tri-Swords and Berserker Blades...

Postby Gorgon on Fri Dec 23, 2011 5:03 pm

I don't know about Wurrgarbl, but tri-sword was a no-brainer. It could give you 27 base damage at lvl 10, more than an orc can get with 720 CP.
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Re: Tri-Swords and Berserker Blades...

Postby The Avatar on Fri Dec 23, 2011 9:08 pm

Whurgaburgl was also a no-brainer. Why would you not kill monsters?
We made an expansion and it is awesome. Really, you should check it out, especially if you're looking for some extra challenge.

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