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QCF Design Community • View topic - Tri-Swords and Berserker Blades...
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Tri-Swords and Berserker Blades...

PostPosted: Sun Dec 18, 2011 10:12 pm
by The Avatar
These 2 weapons need to change. Tri-sword is horrendously overpowered as a halfling, and not nearly as effective for everyone else and berserker blade is pretty useless overall. (Although one kinissch-killing rogue did enjoy its +50% bonus)

For the Tri-Sword, let's go back to its original concept: How are you holding this?! I suggest +1 base damage, per level, per open inventory slot, capping at +3 per level.

For the berserker blade, I really can't see mana potions sending you insane. How about something like use to go berserk (+100%) for one attack. Upon regaining your senses, you lose 10% attack boost. Or something else using the berserk concept. Next hit after leveling sends you berserk? Or, since berserkers hate magic, converting a glyph sends you berserk. As the devs posted, they want items to have interesting desicions in them, not be no-brainers. You could choose to save your conversions till the boss and go crazy, or take the bonuses early.

I dunno, they're just a few suggestions...

Re: Tri-Swords and Berserker Blades...

PostPosted: Sun Dec 18, 2011 10:58 pm
by Gorgon
I've already given my suggestion for Wurrlgarbl. Gets 10% damage bonus per mana potion, but caps at 40%.

Re: Tri-Swords and Berserker Blades...

PostPosted: Sun Dec 18, 2011 11:12 pm
by q 3
Tri-Sword goes back to a fixed +26 base damage, but only when your inventory is empty. While in your inventory, it prevents normal health regeneration.

Each time you level up, Whurrgarbl grants +2 base damage and +10% bonus damage, but also reduces max HP by 5 and max MP by 1.

Re: Tri-Swords and Berserker Blades...

PostPosted: Mon Dec 19, 2011 1:07 am
by Lujo

Re: Tri-Swords and Berserker Blades...

PostPosted: Mon Dec 19, 2011 1:47 am
by The Avatar
You need them. I get feeling parched all the time, it comes with experience. Heck, I even got it fighting The Avatar in this most recent patch. Believe me, when I first started playing I almost always went through all of them. Then I started using mid-fight level ups, and when you're in a medium dungeon, that usually guarantees feeling parched unless you're a potion reliant character. Also, some combos, like paladin, dragon shield, and GG, can get you feeling parched super easily mid-fight level up or not.

And on the topic of the old Tri-Sword, that would be CHEAP for rogues! First kill is level 5, then convert it and grab CYDSTEPP and it's game over. I basically put up a scaling version that's less extreme.

Re: Tri-Swords and Berserker Blades...

PostPosted: Mon Dec 19, 2011 2:40 am
by q 3

Re: Tri-Swords and Berserker Blades...

PostPosted: Mon Dec 19, 2011 2:57 am
by The Avatar
I guess, but the problem still is it doesn't scale. At later levels, it really won't be that good. It will be level 1 to level, then convert it.

Re: Tri-Swords and Berserker Blades...

PostPosted: Fri Dec 23, 2011 4:57 pm
by jjflash
will someone tell me why they cant go back to the original versions?

Re: Tri-Swords and Berserker Blades...

PostPosted: Fri Dec 23, 2011 5:03 pm
by Gorgon
I don't know about Wurrgarbl, but tri-sword was a no-brainer. It could give you 27 base damage at lvl 10, more than an orc can get with 720 CP.

Re: Tri-Swords and Berserker Blades...

PostPosted: Fri Dec 23, 2011 9:08 pm
by The Avatar
Whurgaburgl was also a no-brainer. Why would you not kill monsters?