Tri-Swords and Berserker Blades...

These 2 weapons need to change. Tri-sword is horrendously overpowered as a halfling, and not nearly as effective for everyone else and berserker blade is pretty useless overall. (Although one kinissch-killing rogue did enjoy its +50% bonus)
For the Tri-Sword, let's go back to its original concept: How are you holding this?! I suggest +1 base damage, per level, per open inventory slot, capping at +3 per level.
For the berserker blade, I really can't see mana potions sending you insane. How about something like use to go berserk (+100%) for one attack. Upon regaining your senses, you lose 10% attack boost. Or something else using the berserk concept. Next hit after leveling sends you berserk? Or, since berserkers hate magic, converting a glyph sends you berserk. As the devs posted, they want items to have interesting desicions in them, not be no-brainers. You could choose to save your conversions till the boss and go crazy, or take the bonuses early.
I dunno, they're just a few suggestions...
For the Tri-Sword, let's go back to its original concept: How are you holding this?! I suggest +1 base damage, per level, per open inventory slot, capping at +3 per level.
For the berserker blade, I really can't see mana potions sending you insane. How about something like use to go berserk (+100%) for one attack. Upon regaining your senses, you lose 10% attack boost. Or something else using the berserk concept. Next hit after leveling sends you berserk? Or, since berserkers hate magic, converting a glyph sends you berserk. As the devs posted, they want items to have interesting desicions in them, not be no-brainers. You could choose to save your conversions till the boss and go crazy, or take the bonuses early.
I dunno, they're just a few suggestions...