This is a very good set of points about quests and how players interact with them. A couple of days ago this popped up in our discussion - we're looking at quest polish at the moment - and we realised that the whole quest display side needs a rethink. So stuff like wanting to be able to view quest difficulty right off the bat is important and useful - I can make interface changes to deal with that, thanks!
Basically thinking of doing away with the Tavern's popup menu and rolling quests into the map screen and then the Tavern would become the "Go Adventuring" button - which kinda makes sense. Obviously that requires information changes, but I can do cool stuff like show multiple quest flags per dungeon, give the flags ratings (like a skull and crossbones for vicious), etc. I'm saving this thread for later digestion