Troubling Times pt 2

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Re: Troubling Times pt 2

Postby The Avatar on Fri Dec 30, 2011 6:18 pm

Okay maybe I overexagerated a little... More like 45 min...
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Re: Troubling Times pt 2

Postby gjaustin on Sun Jan 01, 2012 5:48 am

I finally got around to doing it. It's really not much harder than Naga City.

I agree with whoever called it more of a puzzle than a dungeon. Once you figure out what gods to worship when (and that you need a RBS), it isn't so bad.
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Re: Troubling Times pt 2

Postby The Avatar on Sun Jan 01, 2012 3:28 pm

But is has 1 strategy for all classes unlike naga city which has many...
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Re: Troubling Times pt 2

Postby gjaustin on Sun Jan 01, 2012 6:52 pm

The Avatar wrote:But is has 1 strategy for all classes unlike naga city which has many...


Which is why I agree with calling it a puzzle :)

If Horatio was low health/high damage, CYDSTEPP would be the only solution.

If he was 99% physical resist, Fireball and Blood Magic.
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Re: Troubling Times pt 2

Postby The Avatar on Sun Jan 01, 2012 8:31 pm

A puzzle shouldn't be an hour dungeon... It should be pruned out
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Re: Troubling Times pt 2

Postby gjaustin on Tue Jan 03, 2012 2:56 am

Ugh, I almost beat Naga City with a Wizard, but had no way to survive Bleaty.

It's definitely possible, but it would definitely take scumming for HALPMEH and BLUDPOWA. If you can get those, just grab the Poison boon from Tikki-Tooki and figure out how to survive Bleaty (CYDSTEPP, Body Pact, and Absolution+Enlightenment seem like the best bets).

Edit - I was a Human Wizard and brought Dragon Shield.
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Re: Troubling Times pt 2

Postby The Avatar on Tue Jan 03, 2012 3:38 am

Yup, that strategy will work. It'll take some scumming, as they all do, but with the right combo of glyphs and items it's doable.

It's a shame there wasn't a new years update...
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Re: Troubling Times pt 2

Postby Fran on Tue Jan 03, 2012 2:42 pm

I was locked out of the discussion about the monk because my account wasn't able to post anything until today.

subanark wrote:One of the problems is that every point of resist is more valuable than the last until you hit the cap. If you stack resists you will be quite powerful. On the other hand, stacking attack bonuses is less effective each one you do (your percent damage increase is reduced for everyone you get). Since the monk/naga start with a negative value, their initial attack bonuses they get are more valuable than other classes. Simply put, the monk benefits from many items much more than other classes.

If the resist items/abilities were multiplicative instead of additive, it wouldn't be so magnified.
E.g. A monk with a dragon shield and a drac's blood shield would have a resist of:
1 - ((1 - 0.50) * (1 - 0.18) * (1 - 0.15)) = 65.15% resist instead of 83% (which is over the cap).


I think this is a pretty good idea. It's intuitive, logical and solves most balancing problems about resistances. Furthermore, every source of resistance is equally useful for every class and if things get out of hand, the individual sources can still be tweaked. On the other side, i see that this change takes some work to implement.

I also think that CYDSTEP could be balanced in this context by making it another source of resistance, one-time only. Lets say CYDSTEP gives a one-time resistance of 75%. In order to survive, you still have to have enough HP to survive 25% damage instead of just using it repeatedly without healing. In most situations in early lvls, this is equivalent to surviving an additional hit and it makes it a lot less powerful against bosses so the powercurve could by smoother.
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Re: Troubling Times pt 2

Postby The Avatar on Tue Jan 03, 2012 8:21 pm

Make it that you can't regen mana until the CYDSTEPP protection is used, and that nerds it...
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Re: Troubling Times pt 2

Postby Lujo on Tue Jan 03, 2012 9:14 pm

Image

"Damn!"

Image

"Oh, well, looks like I'll have to use a bloodswell... Shame."

Btw, that was a really sloppy run. Previous 2 failed as I couldn't reach the cap, this time i got lucky with patches so... Anyway, I blew all my potions at the warlocks, and had no regen tiles left above the EM floor after that, I blew 20 max HP to be able to get out of dracul when I joined him for the resists, couldn't reach the subdungeon on acount of no ENDISWAL.

Turns out I got the boss down to about one hit left withut a single bloodswell. With soul orb, halpmeh and 65% resists. With boodswells, I wouldn't need Whoopaz. Anyway, just another nail in the coffin.
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