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QCF Design Community • View topic - Easiest/Hardest monsters?
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Re: Easiest/Hardest monsters?

PostPosted: Sat Dec 24, 2011 6:01 pm
by TigerKnee
With the removal of Paladin's Holy Work, undead status mostly means "Can't be poisoned", since Priests aren't that great a class.

An anti-undead glyph maybe? It's a common fantasy trope after all.

Edit: Remove Wonafyt and add an anti-undead glyph! Half effectiveness on living monsters because we don't want it to be completely worthless on non-undead stages.

Re: Easiest/Hardest monsters?

PostPosted: Sat Dec 24, 2011 6:22 pm
by The Avatar
HOLIWURD: Stun undead, reducing resistances to 0 and stopping them from retaliating, until you regenerate or attack. 6 mana. Reduces normal monsters resist by 25 until attack or regenerate.

Re: Easiest/Hardest monsters?

PostPosted: Sat Dec 24, 2011 6:23 pm
by q 3
It could be interesting if Zombies had a "Rotting" status that gave them corrosion every time you struck them. Or that could just be another part of the Undead status, although that would be more difficult to balance.

Re: Easiest/Hardest monsters?

PostPosted: Sat Dec 24, 2011 6:33 pm
by Lujo
I have a couple of idea's, i'm going to make a thread about it, but an anti-undead glyph would be quite nice (with different bennefits for non undead is something I like). I'd still like to have a small item with benefits against undead, or a "Holy water" DMG potion (or a bucket of them), just because there is design space. If there was such a potion, it could be a Holy Building prep, or even a lvl 1 whitch prep and the fortitude and burn salve potions bundled into one "cure all salve" (which could fix the lvl 1 whitch potions suck issue, while we're at it).

I whish they implement somthing out of this, a lot of this stuff has been nagging me for a while.

What about animated armors?

Re: Easiest/Hardest monsters?

PostPosted: Sat Dec 24, 2011 6:55 pm
by Darvin

Re: Easiest/Hardest monsters?

PostPosted: Sat Dec 24, 2011 7:27 pm
by The Avatar
Especially as a Bloodmage. Isn't their damage percentage like 150-200%?

Re: Easiest/Hardest monsters?

PostPosted: Sat Dec 24, 2011 8:57 pm
by Darvin
Something crazy like that, yes. On levels like Dragon Isles a 0% resist character cannot even survive a single attack from an equal-level animated armor.

The best way to knock out death protection is PISORF, and anyone who can get both PISORF and either BLUDTUPOWA or the Rock Heart will be well-equipped to take down animated armors. Certainly won't be easy, but at least it will be doable with the right characters.

Re: Easiest/Hardest monsters?

PostPosted: Sat Dec 24, 2011 9:32 pm
by The Avatar
Their damage percent should be 50-70% at most. Any more, and it's impossible for physical characters...

Re: Easiest/Hardest monsters?

PostPosted: Sat Dec 24, 2011 10:04 pm
by Lujo

Re: Easiest/Hardest monsters?

PostPosted: Sat Dec 24, 2011 10:19 pm
by Darvin
They tend to appear in a lot of the late-game vicious dungeons, so if that's what you're playing then yeah you'll see them a lot. The Vanishing Oasis just go retired, so that's one fewer level where they appear.