Hello, I'm kind of new to the game and although it's hard it's right up my alley.
I don't know if the developers still want to expand the collection of classes but i thought it would at least be fun to think about what kind of new effects may open up interesting strategies.
So hoping i won't be flamed to death for saying something stupid / imbalanced (i'm new after all), I'll just post some ideas I had:
The Mystic:
- Received Physical Damage gets treated as Magical Damage and vice versa
- Mana Potions heal HP and Health Potions heal MP
- Each attack gets treatet as being 50% magical and 50% physical
The Headhunter:
- Receives 1 Gold per Kill but every item costs additional 5 gold
- For every monster killed, gives an cumulative attack bonus of x% against that monsterclass. have a constant y% against the boss (i kill 3 goblins, i get an 3x% bonus against goblins from than on)
- Blood Pools remove Poison/Mana Burn
What do you think, is there potential or does this not fit into the game? Other concepts?