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QCF Design Community • View topic - New Abilites Suggestions
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Re: New Abilites Suggestions

PostPosted: Fri Jan 06, 2012 12:55 pm
by Gorgon

Re: New Abilites Suggestions

PostPosted: Fri Jan 06, 2012 9:18 pm
by The Avatar
I know, but where can I find the files?

Re: New Abilites Suggestions

PostPosted: Fri Jan 06, 2012 9:35 pm
by gjaustin

Re: New Abilites Suggestions

PostPosted: Fri Jan 06, 2012 9:40 pm
by Darvin
The example I gave was purely hypothetical. The devs could be doing anything, but it's not going to be accessible from the perspective of a web player.

Worst-case scenario is that everything is hard-coded, which would make it basically impossible to create your own items or classes. Best-case scenario is that it'll be something plaintext (not necessarily XML, but same principle) and you can load it up in a text editor and start modding away.

Re: New Abilites Suggestions

PostPosted: Sat Jan 07, 2012 4:27 am
by The Avatar
That would be beast. I want to play a Warlord with first strike and +80% damage! Throw in an Avatar Symbol and play a gnome, possibly with JJ, and you'd crush Vicious. Even without JJ.

Re: New Abilites Suggestions

PostPosted: Sat Jan 07, 2012 6:27 am
by Darvin
Modding for superpowers gets boring very fast.

Re: New Abilites Suggestions

PostPosted: Sat Jan 07, 2012 12:20 pm
by The Avatar
But underpowers? Who doesn't like a challenge?

Also, just creating your own dungeon would be awesome.

Re: New Abilites Suggestions

PostPosted: Sat Jan 07, 2012 1:33 pm
by TigerKnee
I will fill mine with high level animated armours, illusions and maybe some of the monsters from Slime Pits.

And the boss will be Bleaty.

Re: New Abilites Suggestions

PostPosted: Sat Jan 07, 2012 2:05 pm
by The Avatar
Lord help us all. Well, you can tank bleaty, so high resist monk is still probably the way to go in your case.

How about doom armors? And The Avatar as the boss. In addition to what you said, of course.


Also, couldn't you make your own monsters? Just change the name, percentages, abilities and sprites. You could even upload your own sprites. Or just copy and paste a monster and edit its values to make another monster without changing one...

Re: New Abilites Suggestions

PostPosted: Sat Jan 07, 2012 5:02 pm
by TigerKnee
Well if you throw enough weakeners or something the Monk will be gimpy pretty soon.