Fixing the Goblin

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Re: Fixing the Goblin

Postby The Avatar on Thu Jan 05, 2012 9:57 pm

Well yes, but the fact that you've killed no monsters means you still have a ton of full heals. Also, any extra conversions you get are an extra full heal. You really aren't missing that much bonus. Goblins don't get very good stats for bonus kills.
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Re: Fixing the Goblin

Postby Fran on Thu Jan 05, 2012 10:49 pm

How about making their conversion bonus to a stackable dodge?
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Re: Fixing the Goblin

Postby The Avatar on Thu Jan 05, 2012 10:54 pm

THan it's too good for rogues, but not good enough for everyone else.
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Re: Fixing the Goblin

Postby gjaustin on Thu Jan 05, 2012 11:55 pm

The Avatar wrote:THan it's too good for rogues, but not good enough for everyone else.


Depending on how small the bonus is, it could be balanced out with Orc, Dwarf, and Halfling.

Though I'd probably say not stacking, since Dodge "stacks" naturally (i.e. 95% to 100% dodge is much better than 0% to 5% dodge).
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Re: Fixing the Goblin

Postby Darvin on Fri Jan 06, 2012 12:29 am

The more the discussion goes on, the more I think that the principle of stacking XP is fine. It would offer some powerful combinations, but that's what we should expect from a racial bonus. Maybe 5 stacking for 100 conversion points is a bit high. Maybe it should be 4 stacking for 100 or 3 stacking for 85. However, I think that this is the direction to go.
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Re: Fixing the Goblin

Postby The Avatar on Fri Jan 06, 2012 12:31 am

Agreed. 4 stacking for 100 sounds good. Still very powerful, but not extremely good.
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Re: Fixing the Goblin

Postby Fran on Fri Jan 06, 2012 12:37 am

I also like this idea.
That would encourage new players as they are more likely to hit lvl 10 without using advanced strategies.
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Re: Fixing the Goblin

Postby The Avatar on Fri Jan 06, 2012 3:43 am

Which would be good. So 4 stacking for 100 it is.
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Re: Fixing the Goblin

Postby Darvin on Fri Jan 06, 2012 4:06 am

Now let's see if the devs go for it.
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Re: Fixing the Goblin

Postby dislekcia on Mon Jan 09, 2012 3:26 pm

The Goblin came up in the design meeting today :)
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