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QCF Design Community • View topic - Welcome back!
Page 6 of 10

Re: Welcome back!

PostPosted: Sat Jan 14, 2012 3:49 am
by The Avatar
Yeah, but the boss is supposed to be level 10. Weird...

Re: Welcome back!

PostPosted: Sat Jan 14, 2012 3:59 am
by subanark
Hold on... are the other people here doing the same Gaan-Telet. Since it seems like my version has the boss on the first floor as level 8. Pretty much the only way to kill him is by assassination (due to 5000 health). There is an exit to the next floor, but it won't let me enter even after I full clear. The boss also seems to remarked about taking a long journey up.

Re: Welcome back!

PostPosted: Sat Jan 14, 2012 4:02 am
by gjaustin

Re: Welcome back!

PostPosted: Sat Jan 14, 2012 4:50 am
by The Avatar
Wait, but what about the first win? That had a level 10 boss with 999 hp according to whoever won.

Re: Welcome back!

PostPosted: Sat Jan 14, 2012 4:59 am
by q 3
I think there are two versions. I have the one floor version with level 8 Horatio on my main profile, and no related quest (having previously beaten the tower several times before the update). One of my alternate profiles used to have the tower unlocked but unbeaten, and now it has the "beat it with no preparations" quest but the dungeon is missing so I guess I'll need to unlock it again. Not really sure what causes it to be one version or the other; perhaps it's whether you've beaten it before the update on that profile.

Re: Welcome back!

PostPosted: Sat Jan 14, 2012 5:19 am
by gjaustin

Re: Welcome back!

PostPosted: Sat Jan 14, 2012 5:26 am
by q 3
Oh right, I think I did get the old Dark Souls quest. But there's a new different one ("Kill Horatio" or something like that) that isn't showing up on my main profile but is on a nearly equally progressed alternate.

Incidentally, I've started a new profile and haven't noticed any changes up through the first few directional quests (other than the weird new Taxidermist and the tweaks to dungeons). The early quests would be a lot less tedious with arrow key movement...

Re: Welcome back!

PostPosted: Sat Jan 14, 2012 6:10 am
by Alweth
My Dragon Isles is missing.

EDIT: I beat a dungeon and it came back.

Re: Welcome back!

PostPosted: Sat Jan 14, 2012 7:11 am
by Darvin
There are apparently two Gaan-Telets. The first one requires you to play purist, has a total of five floors (surface, three randomly selected floors filled with monsters, and then the bottom floor with a much weakened Horatio). The second one is just the top floor with a level 8 Horatio with the old stats, and since there are no deities the only real way to beat him is a swift hands assassin.

I'm actually kinda disappointed hard mode Gaan-Telet disappeared. If you took out the Illusion and Animated Armor levels, it was actually a great scenario and I wouldn't mind replaying it.

The floors I've encountered thus far are these:

3 animated armors and the pactmaker shrine
5 goblin miners (mana burn) and Binlor's shrine
5 goats and Taurog's shrine. After the first goat dies, all the goats get doable damage, turning them into mini-Bleaties.
4 Trolls and the Bridge Troll (Drops a sensation stone! This is a lucky find if you get it!)
several illusions (I just quit the moment I saw it, didn't even scout the level)
5 snakes and a shrine (forget which one)
5 vampires and Dracul's shrine
5 red wraiths and Glowing Guardian's shrine

After getting some combination of a crash, animated armors, or illusions five times in a row (seriously >_<) I finally won with Goats->Goblins->Trolls, grabbing Parched and Faithless. Very luck-based level, but definitely hard and not vicious. I don't think I've ever made it through a vicious level parched...

Re: Welcome back!

PostPosted: Sat Jan 14, 2012 8:32 am
by Fran
On the level with ilusions i found the stone that destroys them instantly... after getting nearly killed by one.
You should've explored it :)