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Re: Welcome back!

Postby The Avatar on Mon Jan 16, 2012 11:07 pm

If you've moused over the blank spot it will say the trophy name. If there are no blank spots then you can go in (just click on it). Most trophies can be collected throughout playing every dungeon (! ones too). The two trophies that need to be randomized are Zombie Brain and Meatloaf. If you have one that is mentioned on the world map that means you need to kill the specific boss that drops that trophy first.
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Re: Welcome back!

Postby Darvin on Mon Jan 16, 2012 11:48 pm

Warlock Beard, Goat Horn, and Dragon Scale are also pretty bad after you've completed the "easy" dungeons, although getting at least one of them is fairly straight forward due to each having at least one easy incarnation.
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Re: Welcome back!

Postby Gorgon on Tue Jan 17, 2012 12:13 am

I found Animated Armors in the vicious Gaan-Telet three times in a row! I couldn't kill more than two of them. With 150 damage and 10 death protections, they're stronger than a warlock and tougher than a meat man. Either their damage should be halved, or the AA floor in Gaan-Telet should be removed.
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Re: Welcome back!

Postby moldar on Tue Jan 17, 2012 1:00 am

The Avatar wrote:If you've moused over the blank spot it will say the trophy name. If there are no blank spots then you can go in (just click on it). Most trophies can be collected throughout playing every dungeon (! ones too). The two trophies that need to be randomized are Zombie Brain and Meatloaf. If you have one that is mentioned on the world map that means you need to kill the specific boss that drops that trophy first.


I've found 18 trophies. 2 spots appear that could potentially hold a new (unfound) trophy. Mousing over the two spots shows me nothing.

Maybe I need to clear another dungeon for story progression...

Edit: I can't seem to start *any* dungeon at the moment! Clicking does nothing when selecting a location, but the normal mouse-over of locations works properly.

Edit edit: Looks like auto-advance is borked. The box always appears checked, but isn't functional. I can start a normal board. I cannot, however, start the Tower at this point. Trying a normal dungeon win.....

Edit edit edit: Another dungeon victory got even more story progression and unlocked the tower where I can see it and actually go there!
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Re: Welcome back!

Postby The Avatar on Tue Jan 17, 2012 2:43 am

The Vicious Gaan-Telet is impossible. If you somehow get a perfect god order and impossibly beat the armors then the Slime blobs will kill your resistances. Game over.
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Re: Welcome back!

Postby Sidestepper on Tue Jan 17, 2012 4:40 am

I don't know. I feel that the changes are having the opposite effect of the stated intent

Make no mistake, this achievement will still be a challenge for most: the main plot requires overcoming each of the “HARD” rated dungeons, and content in most of these areas has become somewhat more randomised to avoid boring, scum-X-factor-to-win gameplay approaches. We’re pretty excited to see how these changes are received, particularly since we want to encourage more adaptive gameplay over locked dungeon tactics.


Adding an extra boss ends up increasing the amount of scumming. Too many bosses are an auto-lose for most classes (Bleaty) or can make it impossible for certain classes to win without really specific circumstances (Tower of Goo and berserker). So now, in addition to everything else, you have to keep re-rolling until you get a beatable boss, or the player has to restrict themselves to only using the most powerful classes to avoid frustrating upsets.

Moreover, adding an extra boss hedges out marginal strategies. Dungeons that were already hard to beat without ideal combinations are now even harder. The result is that the randomization makes those perfect spawns more important, not less.

To keep the game fresh, I don't think we need more randomness. I think we need better fleshing out of marginal options and more player control over the RNG.
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Re: Welcome back!

Postby Crawly McCrawlsa on Tue Jan 17, 2012 5:19 am

Vicious gaan-telet is only beatable with an assassin so far. During my run, I even used the guitar on Horratio to bring him to level 9.
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Re: Welcome back!

Postby The Avatar on Tue Jan 17, 2012 12:11 pm

They just changed it in a silent update.
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Re: Welcome back!

Postby moldar on Tue Jan 17, 2012 4:03 pm

With all the changes to income for trophies, etc, I have a request.

Can you make a summary screen for income, similar to what is done for end of game?

Something that shows:

Sword: sold for 2 gp
Bandit Scalp: sold for 150gp (+150gp from Bet on Boss)
etc.

With the new 5x modifier, changing taxidermist prices, Bet on Boss, etc, I'd like to know more about what gets sold...
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