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QCF Design Community • View topic - Welcome back!
Page 10 of 10

Re: Welcome back!

PostPosted: Mon Jan 16, 2012 11:07 pm
by The Avatar
If you've moused over the blank spot it will say the trophy name. If there are no blank spots then you can go in (just click on it). Most trophies can be collected throughout playing every dungeon (! ones too). The two trophies that need to be randomized are Zombie Brain and Meatloaf. If you have one that is mentioned on the world map that means you need to kill the specific boss that drops that trophy first.

Re: Welcome back!

PostPosted: Mon Jan 16, 2012 11:48 pm
by Darvin
Warlock Beard, Goat Horn, and Dragon Scale are also pretty bad after you've completed the "easy" dungeons, although getting at least one of them is fairly straight forward due to each having at least one easy incarnation.

Re: Welcome back!

PostPosted: Tue Jan 17, 2012 12:13 am
by Gorgon
I found Animated Armors in the vicious Gaan-Telet three times in a row! I couldn't kill more than two of them. With 150 damage and 10 death protections, they're stronger than a warlock and tougher than a meat man. Either their damage should be halved, or the AA floor in Gaan-Telet should be removed.

Re: Welcome back!

PostPosted: Tue Jan 17, 2012 1:00 am
by moldar

Re: Welcome back!

PostPosted: Tue Jan 17, 2012 2:43 am
by The Avatar
The Vicious Gaan-Telet is impossible. If you somehow get a perfect god order and impossibly beat the armors then the Slime blobs will kill your resistances. Game over.

Re: Welcome back!

PostPosted: Tue Jan 17, 2012 4:40 am
by Sidestepper

Re: Welcome back!

PostPosted: Tue Jan 17, 2012 5:19 am
by Crawly McCrawlsa
Vicious gaan-telet is only beatable with an assassin so far. During my run, I even used the guitar on Horratio to bring him to level 9.

Re: Welcome back!

PostPosted: Tue Jan 17, 2012 12:11 pm
by The Avatar
They just changed it in a silent update.

Re: Welcome back!

PostPosted: Tue Jan 17, 2012 4:03 pm
by moldar
With all the changes to income for trophies, etc, I have a request.

Can you make a summary screen for income, similar to what is done for end of game?

Something that shows:

Sword: sold for 2 gp
Bandit Scalp: sold for 150gp (+150gp from Bet on Boss)
etc.

With the new 5x modifier, changing taxidermist prices, Bet on Boss, etc, I'd like to know more about what gets sold...