by Lujo on Thu Jan 19, 2012 6:47 pm
Oh, and before actually taking the break, here's how you beat it with Paladin with only TT spawining.
the setup is Orc Paladin, Dragonshield, Patches, Piety, HP-Att (maybe, I'm not sure), 50 G, Knockback Mace (must have for AA's), basic potion kit, and an Alch scroll that let's you shrink the dragonshield. And a shop scroll to reduce neccessary scumming.
Scum for Soul Orb and LEMISI, and quite possibly APHEELSIK. Make sure not to pick stuff up unless needed, inventory space has always been a problem in Gaan'Telet. Save as much space as possible, and check if the first floor is the desert troll or bandit one as that means you scored TT early and pick him up. You can't lose piety, so hey - youre allready cheating. Yay. Don't fret about wasting some tiles looking for TT in desert troll or bandit levels, most floors are really good at making you waste all of their tiles.
Save as much early monsters as possible, and whatever you do DONT KILL FIRST STRIKERS! You'll need them later.
If you run into animated armors, line them up next to each other either by using wheytwut (possible, I've never done it), or by smacking them around with the knockback mace. If you hit one for enough and he hits another one, the one you've hit loses 2 levels of death protection / dies if he runs out. This saves a lot of resources, but you'll still probably need to dip into another floor to take them all out. You won't need the mace afterwards so convert it when you're done, as smacking stuff into walls messes up your poison.
For Goo Blobs, well, they'll waste all of your Healing potions but saving your resists is vital - they are that powerfull, and hard to come by on only one god. What you do is squeeze 5 potion boons from TT, or just one for starters.
Go down to the blobs, and use burndayraz twice on them. If this doesn't get them into two hit to death teritory, you're doing it wrong (you're shops are clogged, you're not converting enough, whatever). Sometimes it takes 3 fireballs, but then you need to either drink a mana potion or use APHEELSICK between the first fireball and the second 2, or use a lvl up milestone if that's possible. Once the blob is in 2 hit death teritory, drink the dodge potion (AND ONLY the dodge potion, the yellow one). And make sure not to explore any tiles after that.
Then go back up to where you've left all the first strikers and hit them one by one untill you see that your next attack would be a "!DODGE!". When you see that, drink the dark green potion (I call it double strike potion), go back down and hit the blob. Dead blob, you dodged. Cydstep paladin.
Repeat the process 5 times, regening between blobs. Don't be afrad to waste exloration, save it while you kill monsters. Resists are that important. If you're unlucky with getting the "!DODGE!", you migh have to take a hit or 2, but I've managed 5 runs of never getting hit by combining this with AHEELSICK fireballing. Then Unity crashes.
Oh, the Illusion floor has a thingy you can use to kill all of them instantly, and the green wratih floor (that also spawns GG) is quite impossible to do without exploring it entirely first (you can kill one of the guys if you find him lined against enough walls and haven't yet converted the knockback mace), as the enemies have blink and lifesteal. The green troll floor has one really fat troll that drops a conversion stone. If you level up on the bandit floor patches tends to exlore it all for you (It's really really small) and one of the bandits drops a Fine Sword, and the sand troll level is not only small but the damn trolls are cowardly, and bashing them into a wall with the knockback mace removes their poison so you jus have to bash them into a corner. Oh, and the green goblins leave behind bomb that you can use in the corners of the first floor to make exploration space, if you don't have LEMISI. If you do they convert for 25 and there's 5 of them.
Descend to Horatio and enjoy your Unity Crash. If not, then convert everything but soul orb, HALPMEH, LEMISI, any mana potions you have left, and any resist items you have. Don't convert the sword unless it would bring you over a conversion milestone, but do convert if it will - your damage will probably increese. Then just smack the boss for all it's worth remembering to always leave 2 mana open for lemisi, and don't even start using it unless you've explored everything, and are only left with unreachable tiles. And then don't cast HALPMEH unless at 5 mana, as it will make you unable to use LEMISI.
You should be able to deal 10 000 damage (dude has 50% physical, but bringing in RBS would mean either no knockback mace or scumming for both the glyphs, soul orb AND the blacksmith subdungeon which would take way too much effort).
Unlocking a third god wouldn't mean much, and unlocking all gods would make this piss easy with Monk as it wouldn't hurt you in any way. It would screw up my game for any other runs, sure, but in Gaan'Telet it would make it easier with every God unlocked. Also, a bloodmage with all gods unlocked (for the resists) could probably walk all over this dungeon, as he'd have little trouble with either the blobs or the AA's, and I also think the wizard and the thief could do it with all or most gods unlocked and a bit of luck.
It's just that guys with built in resists can do it easily (if it looks complicated, all of the complications come from 2 floors, everything else is a no-brainer). Paladin can do it with one god unlocked, Monk would need something to switch from TT, although I've been down to horatio with Monk, as I've had resists over the cap to blow on hits from the Blobs.
There.
I almost got pwned by Shifty Brickwork!