dislekcia wrote:90% of balancing this game is about focusing player attention in the right place. If we introduce 4 class changes in one update, none of them get properly tested. We've learned this through osmosis on other game projects via the old forums that DD originated on. We do things like map out when a specific change is going to come in so that we can see the impact it has relative to other issues. We introduce some changes with little to no fanfare and wait for them to get noticed so that we can track what players consider important in the game at the moment... We'd been waiting for people to notice the Troll Heart for months to see if conversion tactics really were an issue - in some ways we WANTED people to be able to convert a ton so that they'd be able to do awesome things with the Dwarves and later, Vampire.
Speaking of which, I'm testing that out right now on my new profile. Dwarven rogues are quite good even without resists, and even after the nerfs. Gj on shutting cydstep down for a while - more people might take a hint. Resists in moderation, coupled with good health gains work wonders, I'll ost some composed feedback on it if the trend looks good.
On top of managing that, we have to take comments, feedback and criticism as impersonally as possible. We're pretty good at looking beyond what someone is ostensibly saying to find the actual problems underneath: The classic example here is the one about the game designer who gets told that everyone thinks Gun A is underpowered, so the designer adds more bass to the firing sound, suddenly everyone thinks it's the most effective gun in the game. But we still get it wrong pretty often. That's why having a huge group of players ready and willing to leap onto stuff is awesome. It's just that having a community like this takes time and focus to look after too
Remember the change just before the Monk blew up? Yeah, we were directing attention to him to find out if our assessment of him as not-weak was wrong or not. We knew there was something odd there, we didn't need the polarisation that this thread created, all we needed was the odd - "Whoa, I can beat everything with the monk now, check this score screen!".
Well, I couldn't tell - from my perspective he didn't "Blow up", he was allways like that. And I knew he was strong from expirience for months and months, but the guys around here weren't taking me seriously while I was being polite. And the "good on you, chap" mentality at the time of subanarks Gaan'Telet win didn't point out at the dephts of the problem. And because the monk was around in this form for so long, nobody really thought he might actually've been borked all this time.
It took making quite a ruckus to get the vets to come to a conclusion that Gann'Telet might not have been there for them to beat, or indeed to run over like we did. I felt like I needed to get all of them complaining to see an age old problem (from my perspective) into finally being adressed. And when the update before the last came around, and you stated that you wanted us to test the new progression, I've had a seizure, and thought, hell, no, all the Gaan'Telet business was all the proof we need, nerf the resists nonsense first - THEN other stuff.
Good thing it inadvertedly led to testing conversions out, eh?
But that only happened because I pupusefully didn't unlock the potions - same as a lot of other stuff, which is why i'm constantly reeating it. God know's how many other things you've planted that will never see light of day because of that.
The Complicated tasks potion unlock bussiness is also seriously messing up testing the "game progresson feel", is it "taken into consideration, changes on the way?" If you guys confirmed more stuff, I'd feel less need to reiterate it over and over. Knowing that Monk was busted for months and nobody saying a word about it kind of got me there...
xspeedballx wrote:If you have as big of an ego as I think, this message won't reach you. You will continue to feel completely justified.
Nice try though
Lujo, try applying the type of attention you demand from everyone else and really listen to what people are saying about how you come across. Every time you try to justify yourself instead, everyone knows you're not actually listening.
I think I've allready explained that I knew how much of an arsehole I was, and while it doesn't in the least bit justify the negative emotions it may have caused, I still feel it was neccessary. You guys might notice that my behaivior has changed quite a bit, and it's sincere - the frustration from seeing stuff I knew was a problem seemingly ignored for months, went away almost comletely when it was finally deal with. I HAD data, and theory, and so much proof - but it seemed to mean nothing, and I felt that all my testing was pointless. A bit of "we got this, will be looked into" here and there would've went a long way - it would've certanly prompted me to stop reiterating.
Remember - you only really noticed me when I got annoying, and I've had to deal with your faults for much, much longer than that, while trying to test YOUR game (program), and enjoy MY game (expireince). Next time try telling us what to focus, at least, I'm happy to report my findings in a composed fashion - just say more clarly what exactly needs testing.