Yeah, about the berserker/monk thing, but I would mind less if we weren't talking about really powerfull stuff like 50% starting resists.
On the other topic, this HAS come to my mind when considering the topic, I just like to throw it out there here and there, trying to see if anything from that direction is coming up. Any time anyone mentions the sorcerer, I remember how the prep system allowed him to start with fireball which made him a lot stronger than he was in alpha (coupled with the map layout that gets you "walled" in a lot less). It get's me thinking about other things that were buffed from alpha times, but the buffs weren't then balanced out by something tangible, or at all (or were, but it's not obvious).
And plenty of design space there, too...
Last edited by Lujo
on Mon Jan 23, 2012 10:46 pm, edited 1 time in total.