Sidestepper wrote:Lucky you, I happen to have a helm right now.
+1 Mana, +5 HP, +2 Dam
I think you get it by finishing beginner's brigade, but I'm not sure.
Sidestepper wrote:I understand where you're coming from on the Elites. This weird meta-game that we're playing is really a puzzle, and the object is to figure out the most consistent set up. If you are already dong well with your set up, then adding a new feature that lets you 'win harder' some times but weakens your position in others, then that isn't a great trade.
Sidestepper wrote:Oh, don't worry about Naga City screwing up your god unlocks. All 9 altars spawn normally, and then things go back to business as usual once you finish the map. Same thing with the final tower.
Sidestepper wrote:The cracks only really show on the most extreme dungeons and the most restrictive quests, where the only way to win at all is to get the magic combination of the most efficient items available. I get the impression that the devs are balancing the game around the 'normal' game, which is where most people are going to spend their time on anyway. The people on this board have been here for a long time and are much more interested in the extreme aspects of the game. It might be just as well that they aren't balancing around our playstyles. I'm really hoping that the game will be moddable enough to hold our intererst after release.
Lujo wrote:Oh, and I have one more very important question - if the pactmaker doesn't show up, and I suspect he won't, I have to choose a third god from Mysteria, Dracul, Earthmother and Taurog. Anyone have any thoughts?
Lujo wrote:In other words, you could probably take most of the stuff I used in this run, remove it from the game or severely tweak the nubers on it, adjust the dungeons accordingly, and have a very nicely balanced game. Hell, if there was a user friendly way to mod the game, I'd probably fix all of the stuff I've been abusing in one afternoon, arrange the dungeon and class tiers to make sense and all that.
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