Re: Monk still ridiculous + a guide to playing this game
Posted: Mon Jan 16, 2012 1:37 pm
Lucky you, I happen to have a helm right now.
Price: 13
Conversion: 50
+1 Mana, +5 HP, +2 Dam
I think you get it by finishing beginner's brigade, but I'm not sure.
I understand where you're coming from on the Elites. This weird meta-game that we're playing is really a puzzle, and the object is to figure out the most consistent set up. If you are already dong well with your set up, then adding a new feature that lets you 'win harder' some times but weakens your position in others, then that isn't a great trade.
It's a little different for me because I went ahead and unlocked all the classes, mostly for the monsters. It just doesn't feel right without the whole bestiary.
Oh, don't worry about Naga City screwing up your god unlocks. All 9 altars spawn normally, and then things go back to business as usual once you finish the map. Same thing with the final tower.
EDIT: I'm really hoping that modding will make it possible to tweak the tables to our liking. I'd like to play a more 'honest' game where I do all the quests, but can excise the 'rewards' that I don't like (I'm looking at you, Complicated Tasks II).
EDIT AGAIN: More digressing... I think that the core of the game works just fine. If you play the random dungeons and don't bring preps, you get an experience very similar to the alpha. If you do bring preps, you should be able to win very consistently, and there's enough wiggle room that it doesn't really matter if your shops and altars are filled with mediocre offers.
The cracks only really show on the most extreme dungeons and the most restrictive quests, where the only way to win at all is to get the magic combination of the most efficient items available. I get the impression that the devs are balancing the game around the 'normal' game, which is where most people are going to spend their time on anyway. The people on this board have been here for a long time and are much more interested in the extreme aspects of the game. It might be just as well that they aren't balancing around our playstyles. I'm really hoping that the game will be moddable enough to hold our intererst after release.
Price: 13
Conversion: 50
+1 Mana, +5 HP, +2 Dam
I think you get it by finishing beginner's brigade, but I'm not sure.
I understand where you're coming from on the Elites. This weird meta-game that we're playing is really a puzzle, and the object is to figure out the most consistent set up. If you are already dong well with your set up, then adding a new feature that lets you 'win harder' some times but weakens your position in others, then that isn't a great trade.
It's a little different for me because I went ahead and unlocked all the classes, mostly for the monsters. It just doesn't feel right without the whole bestiary.
Oh, don't worry about Naga City screwing up your god unlocks. All 9 altars spawn normally, and then things go back to business as usual once you finish the map. Same thing with the final tower.
EDIT: I'm really hoping that modding will make it possible to tweak the tables to our liking. I'd like to play a more 'honest' game where I do all the quests, but can excise the 'rewards' that I don't like (I'm looking at you, Complicated Tasks II).
EDIT AGAIN: More digressing... I think that the core of the game works just fine. If you play the random dungeons and don't bring preps, you get an experience very similar to the alpha. If you do bring preps, you should be able to win very consistently, and there's enough wiggle room that it doesn't really matter if your shops and altars are filled with mediocre offers.
The cracks only really show on the most extreme dungeons and the most restrictive quests, where the only way to win at all is to get the magic combination of the most efficient items available. I get the impression that the devs are balancing the game around the 'normal' game, which is where most people are going to spend their time on anyway. The people on this board have been here for a long time and are much more interested in the extreme aspects of the game. It might be just as well that they aren't balancing around our playstyles. I'm really hoping that the game will be moddable enough to hold our intererst after release.