Slowly replaying the game with a new profile. Writing some stuff I would like to see discussion on as it comes.
New Wonafyt/Weytwut: Assuming EXP bonus works the same way as IMWAL, at level 4 this suddenly becomes a good glyph IMO. Killing monsters equal in level to you gives just about the same bonus killing a monster 1 level higher would. And you can probably kill higher level monsters with this glyph.
Compared to IMWAL, you don't need to leave popcorn around and you don't need to build walls which might end up blocking your path. It is a bit mana hungry though so BludToPowa helps.
I'm still a little undecided on Wonafyt. You're not as likely to kill enemies with the slow effect with this glyph since as far as I can tell the monster pull is random. Though it seems that the minimum exp bonus is 1 extra exp, so if you can one-shot level 1s with it then you suddenly become Fighter-lite for the early levels.
Monk: Okay, I am going to go with a different direction with this topic.
Does anyone remember the original reason for the Monk's change from Alpha? I believe it was "Because Human was a no-brainer race decision"
As it turns out, it seems like Monk is still kind of a no-brainer decision for race, just change "Human" to "Orc" but let's go into a bit more detail.
Orc: Best choice because it's easy to ramp their conversions and fix your main disadvantage.
Human: Essentially Orc-Lite, especially if you don't have sense stone + conversion seal or are a miser with glyph. Still better than the other choices though.
Both damage race are significantly better choices compared to the rest because Monk is a class that revolves around regen fighting.
Dwarf: More HP technically does synergize with resistances. Still, Increasing your Max HP makes you better at burst fighting, which Monk really doesn't care about (he's not going to one-hit any threats to him anytime), not regen fighting.
Elf: Max MP makes you better at burst fighting, see above. What makes the Elf even worse though, is that Monk... really doesn't care about most Glyphs. He wants Halpmeh, Fireball is a consolation prize and Bysseps doesn't work as well as it should with the new damage penalty ability.
Also, increasing his Max MP wastes a lot a tiles because you'll end up filling your HP up while your max MP is still at half of its value.
As an additional comment, there was this time period where Monks had 1 Physical slot (also known as the Dark Ages), which was weird. Was the devs under the impression that the Monk was a glyph-focused class somehow? Because he totally isn't, he's completely lacking in abilities that compliment glyph use and actually worse at using a couple at them compared to the baseline Fighter.
Trisword: Oh sorry, did I say Trisword? I meant Halflings. Yeah, Halflings have just about no reason to blow potions to kill higher level monsters when they can spend tiles regenerating instead.
I think this is a reasonable choice as long as the Trisword stays as it is or when the sense stone is nerfed/removed. What are the odds of that though?
Gnome: See Elf.
Goblin: Actually I haven't really tested this one yet. So I won't comment on it for now.
That's all for now: Coming up next: Probably Preparations.