Fortitude Tonic and Burn Salves

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Re: Fortitude Tonic and Burn Salves

Postby TigerKnee on Wed Jan 18, 2012 3:22 am

I'm not sure if I even agree if those potions are good preps. Poison is better cured by Halpmeh for one thing. Secondly, if the level is so filled with status effects monsters that you can't find anything to kill that doesn't slap you with a status, then curing the status effect ONE time isn't really going to help much.

Really, I just use Burn Salve as a precaution against Patches burning me.
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Re: Fortitude Tonic and Burn Salves

Postby The Avatar on Wed Jan 18, 2012 3:45 am

Mostly true, but, as in example, let's say your playing a monk in the slime pits. You might need to kill a Muck Walker or acid blob to squeeze in one more level. And 5 corrosion is pretty bad. Weakening even more so. And why wouldn't you buy 5 hp or 1 mana in a shop, assuming you have extra cash.
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Re: Fortitude Tonic and Burn Salves

Postby gjaustin on Wed Jan 18, 2012 4:30 am

The Avatar wrote:Mostly true, but, as in example, let's say your playing a monk in the slime pits. You might need to kill a Muck Walker or acid blob to squeeze in one more level. And 5 corrosion is pretty bad. Weakening even more so. And why wouldn't you buy 5 hp or 1 mana in a shop, assuming you have extra cash.


They'd be better if they cleared more than 3 levels of the debuff. If they cleared ALL the Corrosion or Weakening then I'd be happy to see them in stores.
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Re: Fortitude Tonic and Burn Salves

Postby Lujo on Wed Jan 18, 2012 8:33 am

My suggestion is to add Halth and Mana potion effects to them, and make them mutualy exclusive with their "lesser" conterparts in shops and as preps (meaning you cant start with you free health or mana potion if you start with them). It would increese the allready pretty high price of runs, and wouldn't dillute the item pool.

You could also add a "affliction ward" effect to them simmilar to what you get from some treasure chests - immunity to your next poisoning or mana burn.

I'd also make all potions appear only in "Potion" slots in shops, as no amount of buffing them would make them comparable with having convertible items in shops, withut making them no-brainer cheat codes.

Oh, and I'd remove Whoopaz too, because once you unlock it yu take it into every dungeon and use it every time - which sort of means you conuld do away with it and lower the H on bosses and have the same effect.

EDIT:

IDEA No2. - You could allow the witch to LOCKER potions from you, and make them all available from the gods the way Quicksilver and Reflex are. Mysteria could provide the Burn salve (the souped up version I suggested, either the mana providing one or the mana burn protection adding one), EM could provide the Fortitude one (ditto). Binlor could provide the STR potion (non-repeatable boon), and for schadenfraude... Jehora I guess, again non-repeatable boon. Both of these could cost you a healing or mana potion resectively.

If the burn salve and fortitude potions are turned into super mana or HP potions, then the gods could turn your corresponding potion into one of them.

The witch quests would allow you to locker them as preps (for no or low retrieval penalty ofc), and they wouldn't be available in shops anyway. You cold reduce the number of prep slots that way to 4 max, but keep incresing the nuber of locker slots. And either remove whoopaz, or make it available as a vicious dungen reward or something.

I'd also switch the order in which you unlock gods making EM a prerequisite for TT. TT is too powerfull, and letting people have quicksilver and reflex potions before the fortitude potion would be strange. It also wouldn't mess up the way I'm playing it, but it would prevent me from having GG Drac and TT all the time as an option, and force me into a more balanced GG TT EM setup (still stupidly powerfull, but that's not really my fault).
Last edited by Lujo on Wed Jan 18, 2012 12:28 pm, edited 5 times in total.
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Re: Fortitude Tonic and Burn Salves

Postby The Avatar on Wed Jan 18, 2012 12:14 pm

True. But then why wouldn't you prep them instead of health/mana potions. That just makes them better versions. Making 1/2 witch huts that sell her potions (Depending on your hut level) would be nice.
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Re: Fortitude Tonic and Burn Salves

Postby Lujo on Wed Jan 18, 2012 12:19 pm

The Avatar wrote:True. But then why wouldn't you prep them instead of health/mana potions. That just makes them better versions. Making 1/2 witch huts that sell her potions (Depending on your hut level) would be nice.


Because of fees. Regular potions cost nothing, thes would cost 15-20 gold. Having them in every run would add up quick, and the new economy is really taxing unless you go chasing flaming dungeons, wich apear only after the questline is over, and still don't brin in as much gold as old taxidermist used to.

I also agree that potions should be sold in separate shops than items. I'd agree to one or two huts per dungeon, maybe reducing the number of shops you get regularly by one, seeing as I get at least one or two (most often 2) potion selling shops per game anyway.

EDIT:

And see EDIT in my post above for a GREAT idea.
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Re: Fortitude Tonic and Burn Salves

Postby The Avatar on Wed Jan 18, 2012 1:28 pm

I like the above idea, but JJ? What does it replace? And you'd have to pump the boons to TT's level, because he's handing off 2 while others provide 1.
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Re: Fortitude Tonic and Burn Salves

Postby Lujo on Wed Jan 18, 2012 2:03 pm

The Avatar wrote:I like the above idea, but JJ? What does it replace? And you'd have to pump the boons to TT's level, because he's handing off 2 while others provide 1.


Well, I wasn't sure about who should do what, but it has since occured to me that if EM gave Fortitude, and TT gave reflex and quicksilver, you could make mysteria give Burn Salve, and make JJ's boons one time things, where one turns a Health potion into a STR potion and buffs HP some, and the other turns a mana potion into a schadenfraude and buffs mana. Or the other way arouund as it gives more isnergy and makes less sense (but It's Jehora we're talking about so it'd be cool).

It'd also fix the gnome warlord abuse, if the boons were one time things.
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Re: Fortitude Tonic and Burn Salves

Postby The Avatar on Wed Jan 18, 2012 9:45 pm

Actually that sounds like a great idea. But then monks, thieves, and paladins are the only vicious classes.
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Re: Fortitude Tonic and Burn Salves

Postby Sidestepper on Wed Jan 18, 2012 9:52 pm

I'm liking the idea of having the witch just spawn a special apothecary's hut instead of stocking the stores. I don't mind jankiness if it isn't displacing more useful slots.
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