My suggestion is to add Halth and Mana potion effects to them, and make them mutualy exclusive with their "lesser" conterparts in shops and as preps (meaning you cant start with you free health or mana potion if you start with them). It would increese the allready pretty high price of runs, and wouldn't dillute the item pool.
You could also add a "affliction ward" effect to them simmilar to what you get from some treasure chests - immunity to your next poisoning or mana burn.
I'd also make all potions appear only in "Potion" slots in shops, as no amount of buffing them would make them comparable with having convertible items in shops, withut making them no-brainer cheat codes.
Oh, and I'd remove Whoopaz too, because once you unlock it yu take it into every dungeon and use it every time - which sort of means you conuld do away with it and lower the H on bosses and have the same effect.
IDEA No2. - You could allow the witch to LOCKER potions from you, and make them all available from the gods the way Quicksilver and Reflex are. Mysteria could provide the Burn salve (the souped up version I suggested, either the mana providing one or the mana burn protection adding one), EM could provide the Fortitude one (ditto). Binlor could provide the STR potion (non-repeatable boon), and for schadenfraude... Jehora I guess, again non-repeatable boon. Both of these could cost you a healing or mana potion resectively.
If the burn salve and fortitude potions are turned into super mana or HP potions, then the gods could turn your corresponding potion into one of them.
The witch quests would allow you to locker them as preps (for no or low retrieval penalty ofc), and they wouldn't be available in shops anyway. You cold reduce the number of prep slots that way to 4 max, but keep incresing the nuber of locker slots. And either remove whoopaz, or make it available as a vicious dungen reward or something.
I'd also switch the order in which you unlock gods making EM a prerequisite for TT. TT is too powerfull, and letting people have quicksilver and reflex potions before the fortitude potion would be strange. It also wouldn't mess up the way I'm playing it, but it would prevent me from having GG Drac and TT all the time as an option, and force me into a more balanced GG TT EM setup (still stupidly powerfull, but that's not really my fault).
Last edited by Lujo
on Wed Jan 18, 2012 12:28 pm, edited 5 times in total.