Lujo wrote:Reflex potions - Fix the tooltip to make it more understandable that you can in fact get 2 hits in. It was the biggest detractor from people "discovering" them earlier.
gjaustin wrote:Crystal Ball - Also a teeny bit too good. The best fix would probably be to have it only add a charge if the glyph costs at least 3. Alternatively a charge cap (maybe 10) would make it a little weaker and also more fun - since you wouldn't have to run around spamming spells to charge it up as much.
Gorgon wrote:JJ Boost Mana/Health: I wonder how good it would be if it gave 1 mana/health potion in exchange for 2 MP/15 HP...
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