Unofficial Balance Suggestions Thread

Since everyone is busy arguing in other threads, I thought I'd make a thread where people just post their suggestions for balance. There's a few rules I hope everyone can follow:
1) Be polite
2) Keep the suggestions small and concise, to increase the chance that the devs will implement them
3) No arguing with other people's suggestions
4) Exception to 3 - You may ask people why they suggest something and suggest minor tweaks to their suggestions
5) Seriously, be nice
Class Balance
----------------
Fighter - Make his Death Protection renew at level up
Thief - Make his 33% extra items not provide extra glyphs or potions
Monk - Lower his max resist cap back to 65%
Wizard - Lower his damage penalty slightly (-15%)
Sorcerer - Change his healing to scale with either his level or max health
Crusader - Make Fireballs and PISORF not reset his damage bonus
Half-Dragon - Make Poison apply after Knockback
Gorgon - Give her 25% magic resist as well
Vampire - Make the health portion of his conversion bonus stacking
God Balance
--------------
Glowing Guardian - Increase Humility to 25 piety
Tikki Tooki - Reduce the piety gained from Tribute to 5
Earthmother - Change Vine Form to 5+2 (instead of 5+3)
Binlor - Fix his damage boon so that it works without First Strike
Mystera - Remove the drawbacks from her boons (except Mana Leak) and increase the piety cost by 25-50%
Pactmaker - Reduce Consensus to 25 piety. Increase the cost of Body Pact to 5 piety.
Item Balance
---------------
Martyr Wraps - Remove the corrosion drawback
Witchalok Pendant - Reduce the cost to 5 gold
Mage Plate - Remove the attack penalty
Wharburglgl - Double the bonus to 10% per potion
Blue Bead - Increase to 2 mana restored
Burn Salve/Fortitude Potion - Change them to remove ALL levels of Corrosion/Weakening
Sensation Stone - Prevent this item from being lockered
Whupaz - Reduce to 15%. Decrease the health of bosses by 10%.
Glyph Balance
----------------
BYSEPS - Change it to add 1 base damage per level and +20% damage
GETINDARE - Change it to also ignore 20% resists
WONAFYT - Add a Wicked Guitar effect (increase the level of the summoned monster by 1)
Dungeon Balance
--------------------
Slime Pits - Remove Mana Burn from the green Meatmen
Halls of Steel (Vicious) - Reduce Indomitable to 30 levels of Death Protection
Shifting Passages - Add a unique item (like in Havendale Bridge or Halls of Steel) that destroys all walls within 2 squares
Boss Balance
--------------
Bandit/Gorgon - Increase health by 20%
Bleaty - Lower his damage in a Vicious dungeon to no more than 200. Alternatively, remove his magic resistance.
Enemy Balance
-----------------
Animated Armor - Half their damage
1) Be polite
2) Keep the suggestions small and concise, to increase the chance that the devs will implement them
3) No arguing with other people's suggestions
4) Exception to 3 - You may ask people why they suggest something and suggest minor tweaks to their suggestions
5) Seriously, be nice
Class Balance
----------------
Fighter - Make his Death Protection renew at level up
Thief - Make his 33% extra items not provide extra glyphs or potions
Monk - Lower his max resist cap back to 65%
Wizard - Lower his damage penalty slightly (-15%)
Sorcerer - Change his healing to scale with either his level or max health
Crusader - Make Fireballs and PISORF not reset his damage bonus
Half-Dragon - Make Poison apply after Knockback
Gorgon - Give her 25% magic resist as well
Vampire - Make the health portion of his conversion bonus stacking
God Balance
--------------
Glowing Guardian - Increase Humility to 25 piety
Tikki Tooki - Reduce the piety gained from Tribute to 5
Earthmother - Change Vine Form to 5+2 (instead of 5+3)
Binlor - Fix his damage boon so that it works without First Strike
Mystera - Remove the drawbacks from her boons (except Mana Leak) and increase the piety cost by 25-50%
Pactmaker - Reduce Consensus to 25 piety. Increase the cost of Body Pact to 5 piety.
Item Balance
---------------
Martyr Wraps - Remove the corrosion drawback
Witchalok Pendant - Reduce the cost to 5 gold
Mage Plate - Remove the attack penalty
Wharburglgl - Double the bonus to 10% per potion
Blue Bead - Increase to 2 mana restored
Burn Salve/Fortitude Potion - Change them to remove ALL levels of Corrosion/Weakening
Sensation Stone - Prevent this item from being lockered
Whupaz - Reduce to 15%. Decrease the health of bosses by 10%.
Glyph Balance
----------------
BYSEPS - Change it to add 1 base damage per level and +20% damage
GETINDARE - Change it to also ignore 20% resists
WONAFYT - Add a Wicked Guitar effect (increase the level of the summoned monster by 1)
Dungeon Balance
--------------------
Slime Pits - Remove Mana Burn from the green Meatmen
Halls of Steel (Vicious) - Reduce Indomitable to 30 levels of Death Protection
Shifting Passages - Add a unique item (like in Havendale Bridge or Halls of Steel) that destroys all walls within 2 squares
Boss Balance
--------------
Bandit/Gorgon - Increase health by 20%
Bleaty - Lower his damage in a Vicious dungeon to no more than 200. Alternatively, remove his magic resistance.
Enemy Balance
-----------------
Animated Armor - Half their damage