[phpBB Debug] PHP Warning: in file [ROOT]/includes/bbcode.php on line 120: preg_filter(): The /e modifier is no longer supported, use preg_replace_callback instead
[phpBB Debug] PHP Warning: in file [ROOT]/includes/bbcode.php on line 120: preg_filter(): The /e modifier is no longer supported, use preg_replace_callback instead
QCF Design Community • View topic - Gods, subdungeons, learning curve, game progression - idea
Page 2 of 2

Re: Gods, subdungeons, learning curve, game progression - id

PostPosted: Sat Jan 21, 2012 1:06 am
by booooooze
I did find Pactmaker three times, just haven't seen him since then.

Doesn't sound like I'm missing out, just found it odd. Not a big deal.

Re: Gods, subdungeons, learning curve, game progression - id

PostPosted: Sat Jan 21, 2012 4:24 am
by Halion

Re: Gods, subdungeons, learning curve, game progression - id

PostPosted: Sat Jan 21, 2012 8:58 am
by booooooze
I went ahead and searched out JJ, and Pactmaker started appearing. I'm guessing that it wasn't coincidence, but who knows.

Re: Gods, subdungeons, learning curve, game progression - id

PostPosted: Sat Jan 21, 2012 12:44 pm
by Lujo
So, after we cocluded that there was a dislaimer which displayed forthought of the issues speedball and dislekcia were quick to point out, and that the post lenght was there to make sure my suggestion has some justification other than "Lujo thinks so", can we get a way to test gods out without having to jump through flaming hoops? For beta testing purposes?

Ofc, finding stuff and being amazed at the depth of the unimaginalble loads of unlockable content is a big draw for the newbies, but for the love of Glitterfinger, could you let us vets TEST the damn content with some ease?

Re: Gods, subdungeons, learning curve, game progression - id

PostPosted: Sat Jan 21, 2012 3:24 pm
by Halion

Re: Gods, subdungeons, learning curve, game progression - id

PostPosted: Sat Jan 21, 2012 4:02 pm
by Lujo
I believe he appears after a set of gods is unlocked. He appeared for me once after unlocking 2 gods and never again, but I bet he'd appear if I unlocked some more, probably every 2 gods.

Seriously, the devs expecting us to test both content and story progression is really getting annoying. Give us an easier way to unlock gods (and potions), and make it pointlessly convoluted for newbies later.

Re: Gods, subdungeons, learning curve, game progression - id

PostPosted: Sat Jan 21, 2012 4:26 pm
by Halion
Just a quick clarification to ensure we're on the same page with Pactmaker not appearing. Do you mean the subdungeon, or the altar after the subdungeon was unlocked? I'm referring to not seeing the altar following a successful unlock (until I unlocked Binlor, not that I've seen him for a while).