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Here be goats!

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Re: Here be goats!

Postby The Avatar on Fri Jan 20, 2012 10:39 pm

That's why I'm glad I haven't done any quests on my new profile.
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Re: Here be goats!

Postby Fullburn on Fri Jan 20, 2012 10:45 pm

Text is not "blurrier" - it looks fine at the standard resolution. When going full screen, the text is majorly aliased and almost unreadable. To me, the problem seems to be that it actually needs blurring when scaled in order to be cleanly visible. Or more precisely, it needs this.

http://en.wikipedia.org/wiki/Cleartype
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Re: Here be goats!

Postby Fullburn on Fri Jan 20, 2012 11:06 pm

Seems to have introduced a problem where, after casting any spell, "Next hit" is never updated until you mouse away and back onto the targeted monster. For instance, cast fireball on a boss. Outcome says "Safe" - mouse away, mouse back - "Death". This is true for me for all spells, monsters, characters and dungeons tested and really began today.
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Re: Here be goats!

Postby gjaustin on Fri Jan 20, 2012 11:11 pm

Crystal Ball will appear in shops if you've already completed the quest. I just verified this on an existing profile.

I also saw Zombie Dog in a shop. It gives you 30% bonus damage on your next attack and turns the enemy into an undead (and costs 1 gold).

Edit: I like the new class display on the Victory scren where it shows you what you've beaten it with. It would be nice if the Badges did the same thing.
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Re: Here be goats!

Postby The Avatar on Fri Jan 20, 2012 11:57 pm

But what quest?????

Also, why would you want to make it undead (Excluding Priests)? That means no poison....
We made an expansion and it is awesome. Really, you should check it out, especially if you're looking for some extra challenge.

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Re: Here be goats!

Postby joek0 on Sat Jan 21, 2012 12:40 am

I have noticed that some of the monster stats have changed. This is making high level kills harder.
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Re: Here be goats!

Postby Darvin on Sat Jan 21, 2012 12:54 am

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Re: Here be goats!

Postby The Avatar on Sat Jan 21, 2012 1:06 am

Great, another thing to clutter up Vicious runs...

Also, it is now possible to be invincible/unstoppable as a wizard. Rock Heart+Mana Leak+ENDISWALL= Bye Bye, Namtar.
We made an expansion and it is awesome. Really, you should check it out, especially if you're looking for some extra challenge.

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Re: Here be goats!

Postby TigerKnee on Sat Jan 21, 2012 1:28 am

Pretty huge changes.

Don't know how I feel about the Monk's change. What, now they're reverse Berserkers, but with a huge attack penalty instead of bonus?

So MA has returned to being a usable god. Except she still benefits Halpmeh users and not magic users. Uh...

Medusas seem like they can finally be something that isn't a free level boost, but I absolutely hate mana burn monsters. Bandits just sound overly brutal to anyone playing a resistance game. I wouldn't mind if like those special golems they were limited to special dungeons but bandits are common so eww.

Edit: Wait, I got confused. So the normal monsters in most dungeons are "Gorgons", Medusa is the boss right?

In fact since you can't "heal" lost resistances (compared to Corrosion/Weaken) I say high level bandits are pretty much unkillable for those classes.
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Re: Here be goats!

Postby The Avatar on Sat Jan 21, 2012 1:58 am

Yeah, I hate the new bandits... Their boss has reduce 100%.

They should be corrosive. There is only one monster, other than plants, that are corrosive. And that monster is only in the slime pits.
We made an expansion and it is awesome. Really, you should check it out, especially if you're looking for some extra challenge.

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