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QCF Design Community • View topic - Here be goats!
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Here be goats!

PostPosted: Fri Jan 20, 2012 2:13 pm
by GoatBot
Discussion - Here be goats!

Re: Here be goats!

PostPosted: Fri Jan 20, 2012 6:25 pm
by Sidestepper

Re: Here be goats!

PostPosted: Fri Jan 20, 2012 6:28 pm
by Gorgon
Did they really buff the bloodmage? Seriously?

Otherwise, nice update. I hadn't seen so big an update for a long time.

Re: Here be goats!

PostPosted: Fri Jan 20, 2012 6:33 pm
by Sidestepper
Eh, the Bloodmage stomps normal and hard dungeons but is helpless against viscous levels. We'll just have to try it and see.

Re: Here be goats!

PostPosted: Fri Jan 20, 2012 7:06 pm
by gjaustin
Ouch on the Monk losing his magic resist. I'm curious if he still has the 75% max resist for that.

I'm also really excited to see the new Mystera.

Re: Here be goats!

PostPosted: Fri Jan 20, 2012 7:08 pm
by Darvin
Dear god... Gnomish Bloodmage of Jehora Jeheyu...

The Bloodmage's only "weakness" is that all his class features deplete resources, be they potions or blood pools or exploration tiles. Once your resources are exhausted, you've got no class features which is why Bloodmages fizzle out in vicious levels that either cut you off from your blood pools or force you to conserve resources (essentially forgoing all class features). When it comes to just damage spiking a boss, though, bloodmages are scary and they just got scarier.

Seriously, with this change I think the Slime Pit and the Magma Mines are the only non-vicious levels that should even remotely challenge a bloodmage.


Looking forward to seeing new Mystera.

Re: Here be goats!

PostPosted: Fri Jan 20, 2012 7:09 pm
by xspeedballx
Resolution or something seems different all of a sudden. I was playing on the same laptop yesterday and text was clear, and now it is all very small and seems to have lost resolution. Textures almost seem "blurry".

Re: Here be goats!

PostPosted: Fri Jan 20, 2012 7:16 pm
by Sidestepper
Can someone spoil the new Mystera please? It's going to be a while before I can run the game and I am more curious about this change than anything else.

Re: Here be goats!

PostPosted: Fri Jan 20, 2012 7:16 pm
by xspeedballx
New God Info!

Mystera:
Magic - 5(5) cost, +1 Mp, +5% physical resistance to all monsters
Refreshment - 50 cost - Makes all glyph conversions give 50% mana recovery.
Flames - 40 cost - +1 fireball damage, -50% attack bonus
Weakening - 30(10) cost - -10% magic resistance for players and monster on same level.
Mana Leak - 50 cost - All glyphs cost 1 mana less, all monsters gain 30% magic resist.

Tikki Tooki:
Tribute - 15g to gain 10 piety.

Re: Here be goats!

PostPosted: Fri Jan 20, 2012 7:20 pm
by Darvin
Mana Leak Wizard with HALPMEH :o

Abuse it while it still works!

Magic is pretty much only good for burning heart bloodmages and half-dragons, and Refreshment looks like a paradise for elves or Jehora converts. Flames is still mediocre, and weakening is still perplexedly weak compared to Binlor's Stone Heart.