Sidestepper wrote:Agreeing that the monk needs more tweaking. There are too many basic monster types that specifically counter his class abilities (Bandits, Dragons, Warlocks, and to a lesser extent, Serpents). The loss of magic resistance is worse that it looks like on paper. At first blush, it looks the same as a Berserker fighting a Goo Blob. In both cases, the hero does half damage while taking full damage in return. But, monsters like the Goo Blob have 'pay' for their resistances in the form of below-the-curve hit points and damage. Against Monks, Warlocks and Dragons effectively get 50% resistance for free.
Ara wrote:The double regen seems to counter-balance the halved attack power, but with the monster regenerating too, regen fighting is not really efficient resource-wise.
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