Yeah, but he way way too good before. It's just that too many things have changed in the mean time, and his attack penalty assumed he'd be taking only half damage from everything. I never said "make monk unviable by nerfing him diractly and indirectly in any way imaginable", what I said was "a character who starts out taking 1/2 damage per hit from any threat in the game, and can make it 1/4 easily is so far above the curve that everything else pales in comparison".
And it's true, it's still true, and if they made him back the way he was before I'd still be steamrolling stuff like it wasn't challenging at all, as long as I could fireball Tomithy
His penalty might need a rework, the general number of debuff monsters might need a looking at, the overall power level of stuff might still be too high now that resist have been distributed between Monk and Berserker, there is tons and tons of stuff.
The solution isn't "giving monk his 50% resists back" most probably.