Thoughts on new Vicious Halls of Steel

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Re: Thoughts on new Vicious Halls of Steel

Postby The Avatar on Fri Jan 27, 2012 3:05 am

I already won a berserker, but need to more wins.
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Re: Thoughts on new Vicious Halls of Steel

Postby Darvin on Fri Jan 27, 2012 5:40 am

Gnome Warlord with Avatar's Symbol and Gnome Bloodmage with Burning Heart. Worship JJ for mana boost and WEYTWUT, scum for LEMMISI. I got both my Warlord and Bloodmage runs on Dragon Isles first try. With my Jehora/Mystera pantheon, it's actually easier than with the Berserker, which I've already made two unsuccessful attempts on with a Trilling.
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Re: Thoughts on new Vicious Halls of Steel

Postby Lujo on Fri Jan 27, 2012 10:09 am

Gorgon wrote:I don't think killing 5 lvl 10 Animated Armors with 2x The Indomitable's attack damage and then having to kill 5 Resist-down slimes is easier than Halls of Steel...



A bit of a paradox there, I know, but once you learn how to do it, the "algorythm" sort of lend's itself well to everything else you're doing in the dungeon or is not detracting from it much. Plus, you get way more exploration, leveling and you don't have to waste much time looking for glyphs and shops. And there's a conversion stone in there. Plus, a spellcaster has no real problem with the goos, and a resistance/knockback fighter has a much easier time with the AA's if you know what you're doing. And there's a bunch of ways you can build into an efficent hybrid.

Plus, the bandit floor is a much bigger obstacle than the goo floor, these days ;)

Halls of steel, on the other hand, is cramped in every possible way, and gives waaay less resources while expecting you to deal with the indomitable (who is an AA floor all by himself) and blah-blah who is a damage sponge which you can't figt unless you've explored and deprived yourself of resources. So for me, it kind of IS harder than Gaan'Telet.
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Re: Thoughts on new Vicious Halls of Steel

Postby Crawly McCrawlsa on Fri Jan 27, 2012 8:44 pm

Anybody check VHoS after update? Anything new?
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Re: Thoughts on new Vicious Halls of Steel

Postby Gorgon on Fri Jan 27, 2012 8:52 pm

No, nothing new. I thought at least AAs would be nerfed, but they weren't :(
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Re: Thoughts on new Vicious Halls of Steel

Postby The Avatar on Fri Jan 27, 2012 9:25 pm

Not even the bosses? NOOOOOOOOO!!!!!!!!
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Re: Thoughts on new Vicious Halls of Steel

Postby Crawly McCrawlsa on Fri Jan 27, 2012 11:03 pm

Ok, that was a huge oversight by the devs. Utilizing mage abilites like pisorff was the only ways to even beat indomitable, now they nerf myst, but don't nerf the hardest dungeon. Hopefully next update we'll see some VHoS changes.
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Re: Thoughts on new Vicious Halls of Steel

Postby Murdus on Sat Jan 28, 2012 1:38 pm

So... How the hell do we beat it NOW? Let alone with 3 classes...
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Re: Thoughts on new Vicious Halls of Steel

Postby booooooze on Sat Jan 28, 2012 4:07 pm

Finally got three. Good lord. I'm not very good at this game, so it's doable, but I had to get pretty lucky.

Monk and wizard were the relatively obvious first two, last one I managed to get a JJ dwarf sorcerer through (burning heart, smuggler's den, scout player, ATK for MANA, 50 gold, bear mace, elite items, WHUPAZ, reflex, quicksilver, translocation seal). I made some mistakes, too (accidentally bought a health potion from the shop instead of schadenfreude was the big one). Finding The Indomitable and BLUDTOPOWA early meant I could load him up with 30 burning before I even started leveling up.
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Re: Thoughts on new Vicious Halls of Steel

Postby Lujo on Sat Jan 28, 2012 6:03 pm

Yeah, If you can find a way to level up the monk, he can still do it quite easily with a knockback mace.
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