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QCF Design Community • View topic - Thoughts on new Vicious Halls of Steel
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Re: Thoughts on new Vicious Halls of Steel

PostPosted: Fri Jan 27, 2012 3:05 am
by The Avatar
I already won a berserker, but need to more wins.

Re: Thoughts on new Vicious Halls of Steel

PostPosted: Fri Jan 27, 2012 5:40 am
by Darvin
Gnome Warlord with Avatar's Symbol and Gnome Bloodmage with Burning Heart. Worship JJ for mana boost and WEYTWUT, scum for LEMMISI. I got both my Warlord and Bloodmage runs on Dragon Isles first try. With my Jehora/Mystera pantheon, it's actually easier than with the Berserker, which I've already made two unsuccessful attempts on with a Trilling.

Re: Thoughts on new Vicious Halls of Steel

PostPosted: Fri Jan 27, 2012 10:09 am
by Lujo

Re: Thoughts on new Vicious Halls of Steel

PostPosted: Fri Jan 27, 2012 8:44 pm
by Crawly McCrawlsa
Anybody check VHoS after update? Anything new?

Re: Thoughts on new Vicious Halls of Steel

PostPosted: Fri Jan 27, 2012 8:52 pm
by Gorgon
No, nothing new. I thought at least AAs would be nerfed, but they weren't :(

Re: Thoughts on new Vicious Halls of Steel

PostPosted: Fri Jan 27, 2012 9:25 pm
by The Avatar
Not even the bosses? NOOOOOOOOO!!!!!!!!

Re: Thoughts on new Vicious Halls of Steel

PostPosted: Fri Jan 27, 2012 11:03 pm
by Crawly McCrawlsa
Ok, that was a huge oversight by the devs. Utilizing mage abilites like pisorff was the only ways to even beat indomitable, now they nerf myst, but don't nerf the hardest dungeon. Hopefully next update we'll see some VHoS changes.

Re: Thoughts on new Vicious Halls of Steel

PostPosted: Sat Jan 28, 2012 1:38 pm
by Murdus
So... How the hell do we beat it NOW? Let alone with 3 classes...

Re: Thoughts on new Vicious Halls of Steel

PostPosted: Sat Jan 28, 2012 4:07 pm
by booooooze
Finally got three. Good lord. I'm not very good at this game, so it's doable, but I had to get pretty lucky.

Monk and wizard were the relatively obvious first two, last one I managed to get a JJ dwarf sorcerer through (burning heart, smuggler's den, scout player, ATK for MANA, 50 gold, bear mace, elite items, WHUPAZ, reflex, quicksilver, translocation seal). I made some mistakes, too (accidentally bought a health potion from the shop instead of schadenfreude was the big one). Finding The Indomitable and BLUDTOPOWA early meant I could load him up with 30 burning before I even started leveling up.

Re: Thoughts on new Vicious Halls of Steel

PostPosted: Sat Jan 28, 2012 6:03 pm
by Lujo
Yeah, If you can find a way to level up the monk, he can still do it quite easily with a knockback mace.