Thoughts on new Vicious Halls of Steel

Originally, this was one of the harder vicious dungeons for a number of reasons.
First, the actual monsters in the dungeon are NASTY! The two hardest monsters in the game are both here... Animated Armours and Illusions. One just never dies, and the other punishes you beyond repair. Thus making most of these level 5-6+ unkillable. Most are forced to IMAWALL them, or very thoroughly WEYTWUT to make up for the massive amount of lost experience. Then, you come to the boss. Not much weaker health/damage than many bosses with debilitating effects, but instead of punishing you with debilitating effects, he has 50 levels of death protection. Thus forcing you to save the already pushed to the limit resources just to have a seemingly endless endurance fight with him. Much harder than super meat man because Whupaz has no effect, or possibly even a negative effect if your damage is high enough. With no illusion stone, many areas can often be blocked off by high level illusions, in addition, you have no big bonus to help jump levels. 50% magic resist allows you to tank warlocks to make up lost experience, but the vicious dungeon doesn't have this.
There were only a few classes that could even beat this dungeon. These are: Monk and sorcerer for sure, and possibly wizard, paladin, bloodmage, and transmuter (haven't tried after his nerf).
Now, the new vicious dungeon adds Blah Blah to the mess. 120 damage, 40% lifesteal, Blink, and as much health as super meat man. Let's just say that even if you had enough resources to take down the indomitable, (highly unlikely on most runs), Blah Blah just walks over to you and laughs.
Either I'm missing something critical here, or this dungeon is by far more vicious than many due to limited resources, its unique endurance strategy, and the monsters that populate it. Anyone have some suggestions? I'd like to unlock the vampire on his new kingdom specifically built for him, but I've hit this *minor* roadblock.
First, the actual monsters in the dungeon are NASTY! The two hardest monsters in the game are both here... Animated Armours and Illusions. One just never dies, and the other punishes you beyond repair. Thus making most of these level 5-6+ unkillable. Most are forced to IMAWALL them, or very thoroughly WEYTWUT to make up for the massive amount of lost experience. Then, you come to the boss. Not much weaker health/damage than many bosses with debilitating effects, but instead of punishing you with debilitating effects, he has 50 levels of death protection. Thus forcing you to save the already pushed to the limit resources just to have a seemingly endless endurance fight with him. Much harder than super meat man because Whupaz has no effect, or possibly even a negative effect if your damage is high enough. With no illusion stone, many areas can often be blocked off by high level illusions, in addition, you have no big bonus to help jump levels. 50% magic resist allows you to tank warlocks to make up lost experience, but the vicious dungeon doesn't have this.
There were only a few classes that could even beat this dungeon. These are: Monk and sorcerer for sure, and possibly wizard, paladin, bloodmage, and transmuter (haven't tried after his nerf).
Now, the new vicious dungeon adds Blah Blah to the mess. 120 damage, 40% lifesteal, Blink, and as much health as super meat man. Let's just say that even if you had enough resources to take down the indomitable, (highly unlikely on most runs), Blah Blah just walks over to you and laughs.
Either I'm missing something critical here, or this dungeon is by far more vicious than many due to limited resources, its unique endurance strategy, and the monsters that populate it. Anyone have some suggestions? I'd like to unlock the vampire on his new kingdom specifically built for him, but I've hit this *minor* roadblock.