Weakest race/class combos

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Re: Weakest race/class combos

Postby The Avatar on Sun Jan 29, 2012 4:14 am

Yeah, Gnomes belong at 90-100. Mana potions are waaaay more versatile than health potions. And elves at 60.
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Re: Weakest race/class combos

Postby Darvin on Sun Jan 29, 2012 4:40 am

Given how much has changed, I'd say you could probably bump the elves back to their alpha values of 100 points for 2 MP. However, 60 for 1 (or 120 for 2) is completely reasonable as well.
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Re: Weakest race/class combos

Postby The Avatar on Sun Jan 29, 2012 5:21 am

The alpha was exceptional, this just minority nerfs it. A bloody sigiland 2 glyph is the same as two glyphs. It just costs 8 more gold in the beta.
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Re: Weakest race/class combos

Postby Gorgon on Mon Jan 30, 2012 11:45 am

The problem with Gnomes is that there are many ways to raise their MP, while there aren't many ways to raise a Halfling's HP. If they just nerf JJ's Boost Mana to +3 MP, it's OK.
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Re: Weakest race/class combos

Postby Darvin on Mon Jan 30, 2012 8:05 pm

Problem is that boost mana could very quickly become a gnome-specific boon if it gets nerfed. With boost health, the numbers are quite low so it's mostly used to survive blows that would otherwise be 1HKO's, a situation where health potions don't do much good anyways (besides the fact, simply chugging the potion for +3 attack from a Trisword and saving the piety for something else is probably a better bet for a Halfling).
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Re: Weakest race/class combos

Postby The Avatar on Mon Jan 30, 2012 8:13 pm

Yeah, the more you nerf it, the more Gnome only it is.
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Re: Weakest race/class combos

Postby Gorgon on Mon Jan 30, 2012 8:45 pm

Yeah, but nowadays there is keg of mana/apothecary to increase the number of potions you can get.

Anything that increases your stats using potions will be overpowered for gnomes/halflings...
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Re: Weakest race/class combos

Postby gjaustin on Mon Jan 30, 2012 8:50 pm

Didn't someone suggest that it be changed so that you use the other type of potion to get the boost?

That would make both boons useful for everyone.
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Re: Weakest race/class combos

Postby xspeedballx on Mon Jan 30, 2012 8:55 pm

Honestly I don't like either boon flavor wise.. doesn't feel very chaotic, in fact it sort of promotes personal control. Make them cause potions to give randomly between 20-60% or if you want it to on average be a bug, be 30-70%. Have it increase the ranges by 10% for every potion you convert.

So 2 converted potions will always be at least as good as a normal potion and sometimes up to twice as good. You gain strength at the cost of comfort!
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Re: Weakest race/class combos

Postby harfatum on Mon Jan 30, 2012 9:08 pm

Any time you're increasing the value of future potions at the expense of existing potions, you're going to run into the same problem that you have with gnomes right now - unless the boon is not strong enough to break gnomes, in which case no one else will want it at all.

I do agree that the current boon isn't all that chaotic.
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