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QCF Design Community • View topic - Sparkly and Chuggy


Sparkly and Chuggy

All things Desktop Dungeons

Re: Sparkly and Chuggy

Postby gjaustin on Fri Jan 27, 2012 3:17 pm

Oh, not saying he's suddenly a problem. Rather, he may suddenly be a competitive class just because he can ignore this nerf.
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Re: Sparkly and Chuggy

Postby TigerKnee on Fri Jan 27, 2012 4:12 pm

Man, I knew they talked about Halpmeh getting a mana cost increase last time but I was hoping the mana/healing ratio would remain the same. Oh well.

Otherwise, seems like a decent small update.

Edit: WHOA, scout altar aka Best preparation in the game is removed? Darn. How tragic.

Edit 2: More stuff

Lockered items that you bring in... don't have names. Huh. Also did you guys change the font again? It's unreadable for me now.

Conversion stone still says 225 conversion points.

Stability seems very bad in this version. I haven't had any crashes the last few versions but this time it seems very unstable.

Something seems to be changed with the altar generation code. I only spawned 2 altars for some reason although I unlocked 4 gods.

I like the new potion shop but the green tint looks so ugly.

TT's poison boon seems changed to be exactly the same as Venom Sword now unless I'm missing something. Me thinks it's totally not worth 50 piety if that's the case.
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Re: Sparkly and Chuggy

Postby Darvin on Fri Jan 27, 2012 6:15 pm

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Re: Sparkly and Chuggy

Postby gjaustin on Fri Jan 27, 2012 6:28 pm

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Re: Sparkly and Chuggy

Postby Darvin on Fri Jan 27, 2012 6:37 pm

That would be totally reasonable; reduce the number of glyphs that can spawn by 1 and prevent duplicates. I'm all for a glyph locker!
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Re: Sparkly and Chuggy

Postby harfatum on Fri Jan 27, 2012 6:42 pm

That'd be an indirect Orc nerf relative to the other races, too...
Have a mug of tea.
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Re: Sparkly and Chuggy

Postby gjaustin on Fri Jan 27, 2012 6:52 pm

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Re: Sparkly and Chuggy

Postby Kinglink on Fri Jan 27, 2012 7:38 pm

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Re: Sparkly and Chuggy

Postby xspeedballx on Fri Jan 27, 2012 7:51 pm

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Re: Sparkly and Chuggy

Postby Darvin on Fri Jan 27, 2012 7:59 pm

Indeed; we need perspective on difficulty from a wider variety of players. Most of the forum regulars are on the extreme side and will abuse even the most slightly out-of-touch mechanics to ridiculous ends, which means we often breeze over things that give other players a hard time.
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