Sparkly and Chuggy

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Re: Sparkly and Chuggy

Postby Darvin on Sat Jan 28, 2012 8:26 pm

So Slime Pits and Magma Mines finally got their difficulty notched down. Definitely makes sense; they were by far the hardest of the "hard" scenarios.
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Re: Sparkly and Chuggy

Postby Elwinbu on Sat Jan 28, 2012 9:01 pm

This is how the text looks in my item description(and it has some weird stuff on top of it too) after the latest changes:

http://imageshack.us/photo/my-images/860/47876447.jpg

both in fullscreen and windowed :(

my resolution is 1024x768
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Re: Sparkly and Chuggy

Postby Zalminen on Sun Jan 29, 2012 9:02 am

Aequitas wrote:Hi guys. Could those of you having odd looking text/other visual anomalies please post screenshots. We can't fix thus stuff if we don't know what to look for.

Thanks!
-Aeq

Image
Win XP64, NVIDIA Quadro FX 770M, Firefox 9.0.1, Unity 3.4.0f5
Started with a new profile. Only the first tutorial signpost texts have this problem so far, the other speech bubbles and the next tutorial signposts look ok.
And the glyph descriptions have blurry text as well:
Image

EDIT: the first problem seems to show up in later signposts as well randomly (for example Dungeon Explorer's Hint Guild Memo signs, sometimes they look fine, sometimes they look blurry)
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Re: Sparkly and Chuggy

Postby Fran on Sun Jan 29, 2012 9:53 am

Image

Win7, Firefox 9.0.1, Unity 3.1.0.3104f
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Re: Sparkly and Chuggy

Postby Halion on Sun Jan 29, 2012 10:43 am

That sign is great (If hard to read).
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Re: Sparkly and Chuggy

Postby The Avatar on Mon Jan 30, 2012 3:11 am

I can't make out what it says, other than the title.
JakshdfFiha$#jaigb532i97fbnPKASN*@)sdjbau9a0)f+,Ahghs*hr)sk_sabdh^ujsbUA3{mvio/~dgffdsT^klndf,#ikon%(d

I speak chaos.
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Re: Sparkly and Chuggy

Postby Darvin on Mon Jan 30, 2012 4:26 am

Embarrassing Adventurer Problems #6: Goblin Itch

Though not always as dangerous as some of the realm's more exotic creatures, goblins can still be a nuisance to any adventurer. We've all heard the reports of some poor schmuck clearing out a low-leveled nest of creatures, only to accidentally stub their toe and meet an untimely end because they were too clumsy to notice their waning health.

Nothing short of an assassin's blade can outdo the alacrity with which these creatures strike, but using suitable disorienting magic before attacking can yield favourable results anda more valuable kill.


Thanks to q3 for identifying the one word I couldn't decipher.
Last edited by Darvin on Mon Jan 30, 2012 6:49 am, edited 1 time in total.
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Re: Sparkly and Chuggy

Postby q 3 on Mon Jan 30, 2012 4:36 am

"outdo"

The path finder doesn't avoid sparkles, when IMO it should.

Frozen Trolls now have a magical attack. Hmm.
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Re: Sparkly and Chuggy

Postby gjaustin on Mon Jan 30, 2012 5:01 am

q 3 wrote:"outdo"

The path finder doesn't avoid sparkles, when IMO it should.

Frozen Trolls now have a magical attack. Hmm.


Vampires have magical attack at well.

I think that's new in this patch.
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Re: Sparkly and Chuggy

Postby The Avatar on Mon Jan 30, 2012 12:12 pm

†here goes the monk win in Halls Of Steel... Man, this just keeps getting harder.
JakshdfFiha$#jaigb532i97fbnPKASN*@)sdjbau9a0)f+,Ahghs*hr)sk_sabdh^ujsbUA3{mvio/~dgffdsT^klndf,#ikon%(d

I speak chaos.
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