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QCF Design Community • View topic - Sparkly and Chuggy
Page 6 of 10

Re: Sparkly and Chuggy

PostPosted: Sat Jan 28, 2012 8:26 pm
by Darvin
So Slime Pits and Magma Mines finally got their difficulty notched down. Definitely makes sense; they were by far the hardest of the "hard" scenarios.

Re: Sparkly and Chuggy

PostPosted: Sat Jan 28, 2012 9:01 pm
by Elwinbu
This is how the text looks in my item description(and it has some weird stuff on top of it too) after the latest changes:

http://imageshack.us/photo/my-images/860/47876447.jpg

both in fullscreen and windowed :(

my resolution is 1024x768

Re: Sparkly and Chuggy

PostPosted: Sun Jan 29, 2012 9:02 am
by Zalminen

Re: Sparkly and Chuggy

PostPosted: Sun Jan 29, 2012 9:53 am
by Fran
Image

Win7, Firefox 9.0.1, Unity 3.1.0.3104f

Re: Sparkly and Chuggy

PostPosted: Sun Jan 29, 2012 10:43 am
by Halion
That sign is great (If hard to read).

Re: Sparkly and Chuggy

PostPosted: Mon Jan 30, 2012 3:11 am
by The Avatar
I can't make out what it says, other than the title.

Re: Sparkly and Chuggy

PostPosted: Mon Jan 30, 2012 4:26 am
by Darvin

Re: Sparkly and Chuggy

PostPosted: Mon Jan 30, 2012 4:36 am
by q 3
"outdo"

The path finder doesn't avoid sparkles, when IMO it should.

Frozen Trolls now have a magical attack. Hmm.

Re: Sparkly and Chuggy

PostPosted: Mon Jan 30, 2012 5:01 am
by gjaustin

Re: Sparkly and Chuggy

PostPosted: Mon Jan 30, 2012 12:12 pm
by The Avatar
†here goes the monk win in Halls Of Steel... Man, this just keeps getting harder.