Sparkly and Chuggy

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Re: Sparkly and Chuggy

Postby Darvin on Wed Feb 01, 2012 6:13 pm

With high enough DMG (any Orc/Human/Halfling with conversions, Rogue w/wo conversions, Berserker -II-, anyone with a symbol, etc.) having a repeatable death protection on a glyph gives too much power for little to no investment.

I feel this was only a serious issue on the first generation of vicious levels, which had relatively low-HP bosses with obscene damage output and the occasional nasty status ailment. Of course CYDSTEPP was going to dominate them.

Furthermore, I've already stated that I believe it's the Avatar's Symbol and the Rogue that are the problems, not the glyph. High attack power is a dominant approach regardless of defensive measures you utilize.

The whole point of repeatable glyphs is being able to divert your mana through them to somehow convert it into damage. You can do this with BURNDAYRAZ, PISORF, HALPMEH, and even BYSSEPS in a pinch. Different monsters/class/prep combos may cause you to prefer one type of glyph over others.

HALPMEH blows CYDSTEPP out of the water for fighting tank bosses like Frank or SMM. PISORF is roughly on par with CYDSTEPP (provided you can get things lined up) for taking on Bleaty. The only cases where CYDSTEPP went nuts were those crazy-statted high-damage/low-HP vicious bosses in the Demonic Library and Namtar's Lair, or comboed with the over-specialized rogue or avatar's symbol.


Either JJ, the gnome or the warlord's the issue IMO, not cydstep.

Two separate issues; JJ Gnomes and the Warlord.

The Warlord currently gets classic CYDSTEPP while everyone else has gimped CYDSTEPP. He's basically got an entirely different spell at his disposal and it simply cannot be treated the same way.

With the JJ Gnome, it's more a matter of the obscene amounts of mana he can pick up for virtually no cost. For every mana potion he loses, his max mana rises fast enough to more than offset his losses. For everyone else the lost mana potions add an extra sting to the trade, but for the gnome it's almost inconsequential.


I, never having any love for either Warlord ot the cydstepp rogue, and positively hating playing dedicated cydsteppers because of misclick issues

Dedicated CYDSTEPP'ers were never really good outside of Rogue and Warlord anyways. Heck, without Avatar's Symbol the Warlord is only passable as a dedicated CYDSTEPP'er. Seriously, the problem is the Rogue and Avatar's Symbol, it's not the glyph. Go boot up the alpha and try to play as a CYDSTEPP'er Priest. It doesn't work well unless you draw a boss like Aeq or Gharbad.
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Re: Sparkly and Chuggy

Postby The Avatar on Wed Feb 01, 2012 8:19 pm

I say remake the symbol. Also, The Avatar got a silent nerf now that berserk is 1.5 damage. He really isn't nearly as hard. He does about as much damage as a normal grimms grotto boss (75+37=112)
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Re: Sparkly and Chuggy

Postby Darvin on Wed Feb 01, 2012 8:36 pm

Fact still remains that the six mini-bosses deal about 100 damage and you've gotta start fighting them early. That's gunna encourage CYDSTEPP'ing.

I'm not sure if Avatar's Symbol needs a complete rework, but in its current state it's basically only usable for CYDSTEPP'ers. At very least its activation threshold needs to be raised because anyone below 25% health is going to die if a strong monster so much as sneezes at them...
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Re: Sparkly and Chuggy

Postby The Avatar on Thu Feb 02, 2012 3:35 am

50% threshold, but 50% berserk bonus. Then it's much more accessible.
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Re: Sparkly and Chuggy

Postby gjaustin on Thu Feb 02, 2012 4:36 pm

Ugh, I just nearly beat Naga City two times in a row with a Gorgon.

First time I prepped Dragon Shield and found Pactmaker, but got shut down when I was forced to melee my new least favorite boss - Mr 100 Resist Down.

Second time I prepped Fire Heart and found a late Pactmaker and a Crystal Ball. Managed to get Kinnisch down to 14 health, but ran out of resources to start on his Death Protections.

I really think that Tomothy shouldn't be any more than 25% resist down.
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Re: Sparkly and Chuggy

Postby Darvin on Thu Feb 02, 2012 6:49 pm

Tomithy is still really weak on his own because his stats are so pathetic, but you put him in a lineup with other bosses he starts breaking resist-based approaches. He hasn't really gotten harder on most levels, but on Naga City he's vastly increased its difficulty.
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Re: Sparkly and Chuggy

Postby The Avatar on Thu Feb 02, 2012 8:15 pm

Yeah, I already had 2 wins before that, so I grabbed JJ Gnome Warlord and finished it. But yeah, Tomithy is devastating on Naga City. I assume you had HALPMEH for both runs?
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Re: Sparkly and Chuggy

Postby gjaustin on Thu Feb 02, 2012 8:19 pm

I actually didn't have HALPMEH. Body Pact + Fireball was enough for almost everything.

I think I actually would have beaten the first run if I'd used my three potion shops to buy Schadenfreude potions instead of Health Potions. I was only 1 or 2 Fireballs short of killing him.
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Re: Sparkly and Chuggy

Postby gjaustin on Thu Feb 02, 2012 8:33 pm

On a related point, I think the Gorgon's damage penalty is a little too severe. I'd rather see it either be 30% or be combined with bonus base damage so that Death Gaze is more effective
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Re: Sparkly and Chuggy

Postby The Avatar on Thu Feb 02, 2012 8:59 pm

I agree with that.

Also, how'd you manage to rack up the piety to get the extra resists?
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