EVERY GODDAMN TIME!

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Re: EVERY GODDAMN TIME!

Postby The Avatar on Sat Feb 18, 2012 12:12 am

Yeah, I have slowdown on long fireball runs (VHoS and Naga City), but that's it.
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Re: EVERY GODDAMN TIME!

Postby xspeedballx on Sat Feb 18, 2012 12:34 am

I am not sure I have ever gotten a unity crash on any run without the crystal ball. Not saying it is the cause but I have noted that I have utilized it heavily in any unity crash run I had(most recently HHos)
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Re: EVERY GODDAMN TIME!

Postby The Avatar on Sat Feb 18, 2012 12:41 am

Yup, my slowing runs all have crystal balls too. I always prep it for fireballers, so I have no idea without it.
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Re: EVERY GODDAMN TIME!

Postby fall_ark on Sat Feb 18, 2012 12:48 am

I think it's pretty safe to say that this is a video card memory / memory issue. Problem is, for a "bite-sized" "semi-roguelike" game, it crashes computers that can perfectly run much "larger" games .... Hell, Skyrim runs fine on my laptop, but Desktop Dungeons? Nah. Gotta crash every second run.

I really hope the final game is not so visually "heavy", and has options to turn certain visual effects off.
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Re: EVERY GODDAMN TIME!

Postby Sythion on Sat Feb 18, 2012 3:14 am

I don't think it's a ram issue. My big PC has 16GB and it crashes just fine.

Fireball is an interesting concept though. I don't think I ever run without using it. I'm going to try to crash the game with no fireball usage.
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Re: EVERY GODDAMN TIME!

Postby fall_ark on Sat Feb 18, 2012 3:35 am

Sythion wrote:I don't think it's a ram issue. My big PC has 16GB and it crashes just fine.

Fireball is an interesting concept though. I don't think I ever run without using it. I'm going to try to crash the game with no fireball usage.


Yeah. Personally I think it's a video card memory/optimization issue.

Try a Binlor/Earthmother Monk on either the Icky Swamp or Demonic Library. Regenfight and spawn/destroy as many walls/plants as possible. That's how I imagine a crash might happen anyway.
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Re: EVERY GODDAMN TIME!

Postby Sythion on Sat Feb 18, 2012 4:12 am

Got a crash on Ick Swamp with Elf Paladin/crystal ball build. No Fireballs. :(

My pure berserker builds did not crash.

Definitely seems to relate to "business" though, and seems to build over time like a memory leak... only my memory isn't leaking. Wonder if there's something in the code that gets called more if lots of spells have been cast.
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Re: EVERY GODDAMN TIME!

Postby oatmeal2k on Mon Feb 20, 2012 12:08 am

Previous full on unity crashes have gone away with the new version. Great!

But I just had this one: in southern swamp for the first time, was having a terrible run, so I cast lemmesee to reveal everything, went down to some temple-unlock quest thing with lots of ladders, went down one, it took me to a new area, then immediately:

(edit: happened again in same subdungeon: this time I had gone into the temple area immediately, teleported around for a little while, then same error)

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Re: EVERY GODDAMN TIME!

Postby dislekcia on Mon Feb 20, 2012 1:12 am

oatmeal2k wrote:Previous full on unity crashes have gone away with the new version. Great!

But I just had this one: in southern swamp for the first time, was having a terrible run, so I cast lemmesee to reveal everything, went down to some temple-unlock quest thing with lots of ladders, went down one, it took me to a new area, then immediately:

(edit: happened again in same subdungeon: this time I had gone into the temple area immediately, teleported around for a little while, then same error)


Ah, that's a crash with the new pathfinding. Thanks for reporting that :)
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