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QCF Design Community • View topic - EVERY GODDAMN TIME!
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Re: EVERY GODDAMN TIME!

PostPosted: Sat Feb 18, 2012 12:12 am
by The Avatar
Yeah, I have slowdown on long fireball runs (VHoS and Naga City), but that's it.

Re: EVERY GODDAMN TIME!

PostPosted: Sat Feb 18, 2012 12:34 am
by xspeedballx
I am not sure I have ever gotten a unity crash on any run without the crystal ball. Not saying it is the cause but I have noted that I have utilized it heavily in any unity crash run I had(most recently HHos)

Re: EVERY GODDAMN TIME!

PostPosted: Sat Feb 18, 2012 12:41 am
by The Avatar
Yup, my slowing runs all have crystal balls too. I always prep it for fireballers, so I have no idea without it.

Re: EVERY GODDAMN TIME!

PostPosted: Sat Feb 18, 2012 12:48 am
by fall_ark
I think it's pretty safe to say that this is a video card memory / memory issue. Problem is, for a "bite-sized" "semi-roguelike" game, it crashes computers that can perfectly run much "larger" games .... Hell, Skyrim runs fine on my laptop, but Desktop Dungeons? Nah. Gotta crash every second run.

I really hope the final game is not so visually "heavy", and has options to turn certain visual effects off.

Re: EVERY GODDAMN TIME!

PostPosted: Sat Feb 18, 2012 3:14 am
by Sythion
I don't think it's a ram issue. My big PC has 16GB and it crashes just fine.

Fireball is an interesting concept though. I don't think I ever run without using it. I'm going to try to crash the game with no fireball usage.

Re: EVERY GODDAMN TIME!

PostPosted: Sat Feb 18, 2012 3:35 am
by fall_ark

Re: EVERY GODDAMN TIME!

PostPosted: Sat Feb 18, 2012 4:12 am
by Sythion
Got a crash on Ick Swamp with Elf Paladin/crystal ball build. No Fireballs. :(

My pure berserker builds did not crash.

Definitely seems to relate to "business" though, and seems to build over time like a memory leak... only my memory isn't leaking. Wonder if there's something in the code that gets called more if lots of spells have been cast.

Re: EVERY GODDAMN TIME!

PostPosted: Mon Feb 20, 2012 12:08 am
by oatmeal2k
Previous full on unity crashes have gone away with the new version. Great!

But I just had this one: in southern swamp for the first time, was having a terrible run, so I cast lemmesee to reveal everything, went down to some temple-unlock quest thing with lots of ladders, went down one, it took me to a new area, then immediately:

(edit: happened again in same subdungeon: this time I had gone into the temple area immediately, teleported around for a little while, then same error)

Image

Re: EVERY GODDAMN TIME!

PostPosted: Mon Feb 20, 2012 1:12 am
by dislekcia