Sidestepper's Newbie-Friendly Annotated Playthroughs

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Re: Sidestepper's Newbie-Friendly Annotated Playthroughs

Postby Darvin on Sun Feb 26, 2012 8:08 am

Have you ever gotten significant mileage out of it before?

Basically you use it as an alternative to burning in certain situations. Corrosion has no cap and never snuffs out, but it costs a tad more and unlike BURNDAYRAZ it won't rack up damage on its own. It's a great approach, but I really didn't have an opportunity to use it here.

In my case, I found the boss too late to do any corrosion antics, and never encountered a monster I couldn't take on by conventional poison or burning hit-and-run. This run just didn't pan out for it.


Also, a helpful tip: If you resize your images as 640x480, they will fully fit into the forum.

I noticed, but I'm not going to go back and resize and re-upload everything, and all the relevant info is visible here.


A level 1 Assassin can easily kill a 75+ HP monster with "just" 20 corrosion (two hits of BURNDAYRAZ for 4+20 damage and then a first strike hit for 5+24, plus a few more points from Burning)

I've done this before, but you need BLUDTUPOWA to make it really work. Throwing down corrosion on monsters is always a good use of mana if you have nothing better to do.

This works particularly nicely against bosses without magic resist. The stage 1 boss of Creeplight Ruins is actually a great candidate for this sort of thing. Of course, in this run I found him much too late to do that.
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Re: Sidestepper's Newbie-Friendly Annotated Playthroughs

Postby Kuranes on Sun Feb 26, 2012 8:30 am

Darvin wrote:This was a purist run on Creeplight Ruins. I was playing as a Goblin Assassin with the intention of getting the Unstoppable badge.


The choice to play a Goblin along with the assassin, why is that?

I would imagen its to take advantage of Swift Hand (or whatever instant-kill vs lower levels is called), but I'm always ready to learn and get proven wrong.
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Re: Sidestepper's Newbie-Friendly Annotated Playthroughs

Postby Darvin on Sun Feb 26, 2012 9:23 am

The approach here was to set myself up for an XP catapult, repeatedly getting level-ups throughout the boss fight. The goblin works well for this. Secondly, because I was playing purist I had a lot of spare inventory space that could be used on a wide variety of glyphs. As a human or elf (the other two races I normally choose for assassins) you need to immediately convert most of the glyphs you find to get the most out of their racial advantage. The goblin, however, wants to save his glyphs to for the bitter end and can therefor make good use of them across the entire game (notice I was carrying 4 glyphs - APHEELSIK, BURNDAYRAZ, CYDSTEPP, and ENDISWAL).

That's not to say there isn't a right or wrong approach. Humans and Elves are superb choices for Assassins and would have served me very well here.
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Re: Sidestepper's Newbie-Friendly Annotated Playthroughs

Postby Kuranes on Sun Feb 26, 2012 10:56 am

Ah okay. The need to not convert immediately is something I find nice while playing, since you can wait untill you -need- that extra potion or exp. While with humans or the others you get the biggest benefit by converting at the get go, but may end up limiting yourself by not having a great variety of glyphs available later on.

And I am not looking for the "optimal" build or best way to do thing, I merely want to understand the mechanics in play. ;)
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Re: Sidestepper's Newbie-Friendly Annotated Playthroughs

Postby Darvin on Sun Feb 26, 2012 6:12 pm

While with humans or the others you get the biggest benefit by converting at the get go, but may end up limiting yourself by not having a great variety of glyphs available later on.

Generally speaking, which approach is better depends entirely on your inventory limitations. Playing purist, I had ample inventory space so hauling a bunch of glyphs wasn't a big deal. Had I prepped an allowance and a locker item, I wouldn't have had much inventory space to spare and human and elf start looking a lot more attractive.

There's nothing really "optimal" about this. I wasn't packing preparations or anything here, so it really comes down to luck of draw in terms of what I find. I may do a run on the Rock Garden next demonstrating how to annihilate the dungeon as a melee specialist (I will convert BURNDAYRAZ on sight), and I will be bringing a few preps along there :-)
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Re: Sidestepper's Newbie-Friendly Annotated Playthroughs

Postby Kuranes on Sun Feb 26, 2012 9:08 pm

Being one who have only just found a few Hard levels, I don't have that many shiny locker items to play way.
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Re: Sidestepper's Newbie-Friendly Annotated Playthroughs

Postby Darvin on Sun Feb 26, 2012 9:28 pm

My suggestion is to complete the quest line in the Den of Danger. You will get an item called the Crystal Ball. This is one of the best locker items available, and it's particularly great for Elves. This item will pretty much carry you through the game. Aside from that, there's nothing wrong with the Fine Sword as a preparation; it's a solid and reliable standby and particularly nice for humans. Gloves of Midas aren't too shabby if you've got nothing else available; at very least you'll be able to buy items from the shops and convert them for your racial bonus.
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Re: Sidestepper's Newbie-Friendly Annotated Playthroughs

Postby Kuranes on Mon Feb 27, 2012 8:58 am

I will aim at getting myself a Crystal Ball then! And agreed on the Fine Sword, preparing it and the Shield from the smith will often let you stand toe to toe against higher level foes (atleast on normal). I have however also got the TriSword which I consider the pride of my locker, especially if you play Halfling / Gnome.
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Re: Sidestepper's Newbie-Friendly Annotated Playthroughs

Postby Kuranes on Mon Feb 27, 2012 12:38 pm

Darvin wrote:My suggestion is to complete the quest line in the Den of Danger.


Just finished it with the Monk (which were the only second tier class left I needed).

At level 3 I had a minor hiccup where the only enemies on screen were level 1s, level 2s and then 2 bandits each level 4 and 5, and I weren't to prone to loosing my resistance this early on (the boss were the Iron Man so this turned out the be right choice). I explored a bit and found a level 6 Meat Man, an Apheelsik glyph and a shop containing Whurrgarbl. :twisted:

From that point on everything went swimmingly, I even found a Taurog altar I could worship since the boss is magic resistant anyway.
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Re: Sidestepper's Newbie-Friendly Annotated Playthroughs

Postby The Avatar on Tue Feb 28, 2012 2:42 am

Here comes my run in Demonic Library. I chose an orc warlord, as it is an extremely easy class to beat Vicious with, and it can beat the 4 directional dungeons.

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There are my preparations. Sensation Stone+Seal, Mystera Altar, 50 gold, Preservation Badge, Health, Mana, Whupaz, Schadenfreude, and Reflex Potions.

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I immediately make a Beeline for Mystera's altar and begin worshiping her. I have two choices. Use CYDSTEPP on extremely high level stuff, just for piety, until I can get Mystic Balance, or just go kill stuff. I opted for the former.

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Okay, here comes an interesting move. I've gained 20 more piety than necessary, so I take Mystic Balance, desecrate Dracul's altar, and then take refreshment. I don't really need the hp anyways.

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This goat is going down! I will need to convert both glyphs for the refreshment bonus, but that's okay. Also, in this rare case, I'm never going to need BURNDAYRAZ.

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I enjoy picking on goats, so I went ahead and slaughtered this one...

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This picture looks inconsequential, but look in the top right hand corner. It's a secret subdungeon!

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That's too bad, this one's useless to me.

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This may look like insanity, but I'm gonna kill him. I convert both glyphs for their refreshment bonus, and he's dead. The reason I go for Aphelion is because I know I'll level off his kill. You always want to level off Aphelion to avoid being poisoned. I also bought a blue bead just in case I need it.

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Time to kill the next Demonlord.

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Uh oh, doesn't look good. Fortunately, if I explore two more tiles I'll get another CYDSTEPP, which is enough to kill him.

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Time to kill the last of the "easy" Demonlords. The other two have either physical resist, or better hp. Also, note my higher mp. I used two shots of the magic boon to afford a third CYDSTEPP.

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Always save the weakening Demonlord for last. So I'll kill the 444 hp one. I'm gonna use all my resources, and then see how much more damage I need to deal.

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Just one more hit... Here's where that blue bead comes in handy. I kill 5 low-level monsters, and finish him.

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Okay, time for the last one!

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Well this can't be good...

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Called it!

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Okay, I just did a lot of things. I bought and converted all unwanted items, and I used a wicked guitar. Then I used my extra regen space to kill high level dudes to bring me closer to leveling up. Then I removed the death protections from the doom armors. Finally, time for the grand finale!

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Meet The Avatar!

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Those are his starting stats. Now that's a HUGE step up from hard, not even counting the 5 other bosses...

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Not so strong once I quaff my whupaz now, are you? And then of course I finish off my starting hits on him.

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And then I use my crystal ball for 3 more shots.

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Use a mid-fight level up, and ta-da! Didn't even use a schadenfreude potion.

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And there's my prize!

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And voila! A no-scum 1-2 try win for The Avatar that's fail proof. Any questions?

Keep in mind the strategy will probably be removed/nerfed by friday, so get your win in while you can!
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