Thoughts on Strategic Alter Unlocks
Posted: Sat Jan 28, 2012 8:20 pm
So, the number of alters that spawn is now proportional to the number you have unlocked. So far, I've built up the following table:
(number unlocked / number appearing / probability of any one god appearing / probability of a specific 2-deity combo)
1 / 1 / 100% / 0%
2 / 1 / 50% / 0%
3 / 1 / 33% / 0%
4 / 2 / 50% / 16.6%
5 / 2 / 40% / 10%
6 / ?
7 / ?
8 / ?
9 / 3 / 33% / 8.3%
This raises an interesting question: is it still possible to do a strategic unlock? Obviously you could unlock only one deity, though your options for a monotheism are fairly limited; pretty much restricted to Paladins to avoid the nasty piety hits TT and GG can throw your way for certain tactics. However, looking at the table I've generated so far it seems that there may be some peaks in the middle which allow for a fairly reasonable odds of specific combos appearing.
For instance, at the 4-alter level (where I am currently), your odds of getting a specific deity are significantly higher than at the 9-alter level, and your odds of getting a specific 2-deity combo are twice as high! Although certainly not predictable in the sense of strategic unlocks last version, this gives you significantly better odds. It seems a strategic unlock should at very least move to the 4-alter level in this build, since you lose little over the 2-alter level if you choose your additional deities well.
Has anyone filled out the higher levels? I'd be interested to see if there's another sweet-spot at the 6 or 7 alter level...
(number unlocked / number appearing / probability of any one god appearing / probability of a specific 2-deity combo)
1 / 1 / 100% / 0%
2 / 1 / 50% / 0%
3 / 1 / 33% / 0%
4 / 2 / 50% / 16.6%
5 / 2 / 40% / 10%
6 / ?
7 / ?
8 / ?
9 / 3 / 33% / 8.3%
This raises an interesting question: is it still possible to do a strategic unlock? Obviously you could unlock only one deity, though your options for a monotheism are fairly limited; pretty much restricted to Paladins to avoid the nasty piety hits TT and GG can throw your way for certain tactics. However, looking at the table I've generated so far it seems that there may be some peaks in the middle which allow for a fairly reasonable odds of specific combos appearing.
For instance, at the 4-alter level (where I am currently), your odds of getting a specific deity are significantly higher than at the 9-alter level, and your odds of getting a specific 2-deity combo are twice as high! Although certainly not predictable in the sense of strategic unlocks last version, this gives you significantly better odds. It seems a strategic unlock should at very least move to the 4-alter level in this build, since you lose little over the 2-alter level if you choose your additional deities well.
Has anyone filled out the higher levels? I'd be interested to see if there's another sweet-spot at the 6 or 7 alter level...