Hi everyone, I am a new registered player and would like to share my thoughts about this game.
I bought it on the 10 of January and played all missions up to the hard levels.
I thought that the hard levels were too difficult, then with the update of the 14 January I started a new profile and found that the game was a little bit easier. Good.
Then the next update and the last one have made the game much harder.
This has prompted me to write this post.
In general, I think that the game is already too difficult and the developers should work toward making the game easier, not the opposite.
The best balance should be that all normal levels are winnable without preparations and hard levels are winnable with a bit of preparations.
Vicious levels: I don't know, haven't unlocked any so far, but it's fine that some level will be very hard, but these levels should be completely optional (ie: the reward should be just an achievement)
Also, some classes are really not fun to play: for example the transmuter. I don't understand why mana regeneration from endiswal makes some monster to regenerate as well. Transmuters should have normal mana regeneration also.
Deities are a nuisance most of the time: some are straighforward like Taurog, others are very difficult.
There is no information about what actions will penalize you and what actions will award you some piety, also there is no information about what punishment the god will inflict you.
I think that these information should be displayed in the god panel, maybe only after the player has triggered that specified action.
So for example, the initial information for Taurog would be "Likes physic, hates magic", then when the user converts a glyphs for the first time after joining Taurog, the information will be updated with "+10 piety for glyph conversion".
The same for the first time the user casts a spell: "-2 piety for spellcasting"
And so on.
As for preparations, this deserves another topic, but please give back "Scout altar"... please
Just my 2 cents.